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Alchemist - Tier 4
Creature Template
Creature Template
2307.5

⚗️🧪 Alchemist: Tier 4 Grand Alchemist

A Tier 4 Alchemist is a premier chemical authority whose compounds, research, and controlled transformative work place them among the most important specialist merchants in the setting. They do not merely produce excellent stock. At this tier, their laboratory, formulas, and name influence medicine, industry, warfare, and elite patronage.

📚🔥 Training and Foundation

Tier 4 Alchemists represent the highest expression of disciplined alchemical practice. They are shaped by elite apprenticeships, university chairs, guild mastery, military contracts, plague-era service, major industrial work, and long years of exacting experimentation. Their understanding of distillation, extraction, purification, catalysis, preservation, metal treatment, medicinal balance, and hazardous reaction control is exceptional. Their skill is no longer just respected. It is definitive.

🧥🫙 Appearance and Bearing

These creatures usually appear as grand laboratory heads, court alchemists, master apothecaries, royal chemical advisors, military formula directors, or privately retained specialists serving major merchant houses and state institutions. Their clothing is practical but high quality, often including reinforced coats, layered aprons, fitted gloves, lenswork, sealed cases, and carefully maintained instruments. Their bearing is controlled, professional, and accustomed to serious clients, expensive materials, and strict procedure.

🧪📦 Typical Inventory

A Tier 4 Alchemist commonly keeps master-grade restorative tonics, refined anti-venoms, concentrated antiseptics, surgical compounds, rare sedatives, powerful stimulants, preservation agents, laboratory acids, corrosives, powder stabilizers, incendiary mixtures, smoke and gas compounds, metal-purity solutions, catalyst salts, rare mineral extracts, precision glassware, calibration tools, filtration rigs, distillation coils, locked poison stocks, prototype transmutative agents, long-term experimental serums, and bespoke commissioned compounds prepared for nobles, admiralties, hospitals, foundries, and high-level expeditions. Their inventory is tightly controlled, expensive, and often impossible to replace quickly.

🧠⚖️ Working Style

Their working style is exact, procedural, and research-driven. A Tier 4 Alchemist maintains detailed records, tests repeatedly, verifies sourcing, and enforces strict standards for contamination control, storage, temperature, and measurement. They can manage dangerous reactions safely, improve inferior formulas, and create custom compounds for problems with no common solution. Their higher ambitions may include transmutation, panaceas, bodily refinement, longevity, or the perfection of material processes, but they pursue those aims through disciplined method rather than mystical vagueness alone.

💰🜂 Trade and Practical Role

What defines this subtype is elite transformative utility. Tier 4 Alchemists solve problems that ordinary apothecaries, physicians, chemists, and craftsmen cannot solve at scale or with acceptable reliability. Their work supports hospitals, navies, artillery corps, merchant fleets, mines, refineries, elite workshops, universities, and wealthy patrons. They are valued not just for what they sell, but for what only they can formulate, stabilize, or improve.

🏪🧾 Business and Workspace

Tier 4 Alchemists usually work from major laboratories, guild headquarters, royal compounds, naval yards, university research halls, fortified workshops, or patron-funded private facilities with assistants, apprentices, guards, and dedicated supply networks. Their spaces are built for repeatability and security: locked volatile storage, controlled furnaces, reinforced benches, venting systems, labeled archives, sealed reagent rooms, and ledgers tracking every expensive or dangerous material. Their operation often functions more like a managed institution than a simple shop.

🏙️👥 Common Roles

These creatures are commonly found as grand apothecaries, court alchemists, military chemistry directors, plague response authorities, master industrial compounders, royal poison examiners, research heads, or elite merchants dealing in controlled substances and premium formulations. In major cities and flintlock empires, they are often the people consulted when failure would be politically, medically, or financially unacceptable.

👑⚗️ Place in Society

A Tier 4 Alchemist holds major professional status. Rulers seek their advice, merchants seek their contracts, physicians seek their compounds, and regulators watch them closely. Their work can improve public health, increase industrial output, stabilize munitions, preserve fleets, and elevate the power of whoever controls their supply. In a flintlock fantasy setting, they sit at the intersection of science, commerce, and controlled danger.

📈🧪 Tier Meaning

Tier 4 represents the alchemist at the height of the merchant-specialist fantasy: supreme chemical skill, rare and valuable inventory, institutional influence, and exceptional control over useful transformation. This is the final form of the alchemist role—a grand alchemist whose workshop can alter trade, medicine, and material power across an entire region.

  • Inventory Unequipped Inventory Unequipped:
  • 20 Bark, Oak
    0.05 gp
  • 20 Elixir of Moonshield
    0.5 50 gp
  • 20 Tiger Eye
    1 gp
  • 20 Potion of Attention
    0.5 10 gp
  • 20 Poison (1d4)
    4.52 10 gp
  • 20 Goblin Root Herb
    10 gp
  • 20 Elixir of Cold Resistance
    0.5 45 gp
  • 20 Kheper Salt
    2.5 gp
  • 20 Elixir of Barkskin
    0.5 30 gp
  • 20 Bellflower Herb
    10 gp
  • 20 Potion of Clairvoyance
    200 gp
  • 20 Elixir of Animal Speaking
    0.5 13 gp
  • 20 Elixir of Acid Resistance
    0.5 45 gp
  • 20 Salvia Herb
    5 gp
  • 20 Ink, 1-ounce bottle
    10 gp
  • 20 Potion of Bravery
    15.49 15 gp
  • 20 Verdant Moss
    5 gp
  • 20 Eel Petal Herb
    5 gp
  • 20 Elixir of Vigilance
    0.5 25 gp
  • 20 Basilisk's Eye
    5 gp
  • 20 Potion of Love
    29.51 50 gp
  • 20 Sealing Wax
    0.5 gp
  • 20 Sap, Tree
    1 gp
  • 20 Perfume, Vial
    5 gp
  • 20 Lye
    0.1 gp
  • 20 Timber
    0.08 gp
  • 20 Lamp Oil
    0.1 gp
  • 20 Tallow
    0.55 gp
  • 20 Potion of Day Eyes
    0.5 50 gp
  • 20 Freefire Herb
    40 gp
  • 20 Potion of the Basilisk
    0.5 10 gp
  • 20 Potion of Invisibility
    11.81 65 gp
  • 20 Ectoplasm
    5 gp
  • 20 Potion of Glorious Vaulting
    0.5 30 gp
  • 20 Potion of Flying
    0.5 50 gp
  • 20 Edelweiss Herb
    50 gp
  • 20 Potion of Feather Fall
    0.5 20 gp
  • 20 Wolfsbane Herb
    10 gp
  • 20 Potion of Comprehend Languages
    0.5 50 gp
  • 20 Potion of Climbing
    0.5 20 gp
  • 20 Potion of Dragon's Breath
    0.5 2000 gp
  • 20 Fire Giant Finger
    50 gp
  • 20 Elixir of Fire Giant Strength
    0.5 145 gp
  • 20 Frost Giant Finger
    50 gp
  • 20 Elixir of Frost Giant Strength
    0.5 145 gp
  • 20 Stone Giant Finger
    45 gp
  • 20 Elixir of Stone Giant Strength
    0.5 130 gp
  • 20 Healing Potion (10d4 + 20)
    138.85 200 gp
  • 20 Holy Oil
    22.15 250 gp
  • 20 Potion of Angelic Reprieve
    23.88 90 gp
  • 20 Elixir of Cloud Giant Strength
    0.5 160 gp
  • 20 Illusion Dust
    500 gp
  • 20 Leviathan Blood
    500 gp
  • 20 Elixir of Enhanced Mind
    0.5 30000 gp
  • 20 Potion of Gaseous Form
    0.5 300 gp
  • 20 Dragon Heart
    1000 gp
  • 20 Potion of Resurrection
    0.5 5000 gp
  • 20 Slow Poison
    10.76 200 gp
  • 20 Half Fiend's Blood
    20 gp
  • 20 Veinfire
    47.75 400 gp
  • 20 Rotten Flesh
    0.05 gp
  • 20 Antidote
    0.5 8 gp
  • 20 Vial of Poison
    65.36 20 gp
  • 20 Insect Repellent, Block
    10 gp
  • 20 Vial, Glass
    0.03 gp
  • 20 Glue
    1 gp
  • 20 Alchemy Tools
    15 gp
  • 20 Antitoxin, Vial
    0.5 16 gp
  • 20 Acid, Vial
    13.51 16 gp
  • 20 Warp Potion
    0.5 30 gp
  • 20 Elixir of Psychic Resistance
    0.5 45 gp
  • 20 Stinging Nettle Syrup
    28.43 40 gp
  • 20 Smelling Salt
    0.5 5 gp
  • 20 Self-Assuring Elixir
    0.5 50 gp
  • 20 Regeneration Potion (+2)
    0.5 50 gp
  • 20 Potion of Vitality
    0.5 50 gp
  • 20 Potion of Spirit Safeguard
    0.5 50 gp
  • 20 Elixir of Speak with Animals
    0.5 20 gp
  • 20 Black Cohosh Herb
    5 gp
  • 20 Cloud Giant Finger
    55 gp
  • 20 Blackthorn Herb
    15 gp
  • 20 Sunflower Herb
    5 gp
  • 20 Flask, Glass
    0.03 gp
  • 20 Emberstalk Herb
    5 gp
  • 20 Drinking Water
    0.01 gp
  • 20 Citronella Herb
    0.1 gp
  • 20 Kaeth Herb
    10 gp
  • 20 Starflower Herb
    100 gp
  • 20 Baptisia Herb
    5 gp
  • 20 Elixir of Viciousness
    0.5 50 gp
  • 20 Alchemist's Fire
    5.23 13 gp
  • 20 Elixir of Thunder Resistance
    0.5 45 gp
  • 20 Elixir of See Invisibility
    0.5 40 gp
  • 20 Bloodroot Herb
    30 gp
  • 20 Elixir of Radiant Resistance
    0.5 45 gp
  • 20 Regeneration Potion (1d4 + 1)
    5.17 100 gp
  • 20 Dragon Blood
    10 gp
  • 20 Potion of Draconic Might
    36.69 500 gp
  • 20 Potion of Dragon's Gullet
    0.5 100 gp
  • 20 Potion of Enlarge Target
    0.5 100 gp
  • 20 Stormvine Herb
    30 gp
  • 20 Elixir of Lightning Resistance
    0.5 45 gp
  • 20 Nightshade Herb
    5 gp
  • 20 Eyebright Herb
    5 gp
  • 20 Elixir of Poison Resistance
    0.5 45 gp
  • 20 Elixir of Peerless Focus
    0.5 30 gp
  • 20 Snapdragon Herb
    5 gp
  • 20 Elixir of Necrotic Resistance
    0.5 45 gp
  • 20 Lunar Root Herb
    5 gp
  • 20 Faerie Blossom Herb
    15 gp
  • 20 Oil of Slipperiness
    2.63 50 gp
  • 20 Elixir of Freedom of Movement
    0.5 400 gp
  • 20 Ooze Slime
    5 gp
  • 20 Star Thistle Herb
    5 gp
  • 20 Elixir of Force Resistance
    0.5 45 gp
  • 20 Elixir of Fire Resistance
    0.5 45 gp
  • 20 Dragons Elemental Sack
    500 gp
  • 20 Dream Dust
    5 gp
  • 20 Elixir of Water Breathing
    0.5 25 gp
  • 20 Mugwort Herb
    1 gp
  • 20 Bone, dust
    0.05 gp
  • 20 Elixir of Hill Giant Strength
    0.5 100 gp
  • 20 Potion of Mind Reading
    0.5 30 gp
  • 20 Elixir of Poison Immunity
    0.5 1000 gp
  • 20 Silverleaf Herb
    25 gp
  • 20 Elixir of Thunder Immunity
    0.5 1000 gp
  • 20 Healing Potion (8d4 + 8)
    55.85 100 gp
  • 20 Devil's Claw Herb
    50 gp
  • 20 Laughing Gas
    26.99 100 gp
  • 20 Potion of Bless
    5.16 100 gp
  • 20 Gnoll Ear
    20 gp
  • 20 Animal Fat
    0.5 gp
  • 20 Oil of Sharpness
    3.6 50 gp
  • 20 Oil of Accuracy
    3.6 30 gp
  • 20 Insect Repellent, Salve
    30 gp
  • 20 Holy Water, Flask
    16.49 25 gp
  • 20 Silver, powdered
    25 gp
  • 20 Healing Potion (2d4 + 2)
    14.34 15 gp
  • 20 Healing Potion (4d4 + 4)
    30.48 30 gp
  • 20 Soap
    0.02 gp
  • 20 Elixir of Giant Size
    0.5 120 gp
  • 20 Animal Blood
    0.1 gp
  • 20 Potion of Haste
    6.69 100 gp
  • 20 Vampire's Bane Herb
    50 gp
  • 20 Potion of Diminution
    0.5 100 gp
  • 20 Regeneration Potion (1d8 + 1)
    8.9 500 gp
  • 20 Hydra Blood
    200 gp
  • 20 Shimmering Truth
    19.35 50 gp
  • 20 Suggestion Gas
    14.69 30 gp
  • 20 Thunder Bomb
    26.22 30 gp
  • 20 Magical Ink
    50 gp
  • 20 Stop Poison
    26.98 175 gp
  • 20 Elixir of Lightning Immunity
    0.5 1000 gp
  • 20 Elixir of Acid Immunity
    0.5 1000 gp
  • 20 Dragon's Bane Herb
    50 gp
  • 20 Elixir of Cold Immunity
    0.5 1000 gp
  • 20 Elixir of Fire Immunity
    0.5 1000 gp
  • 20 Scoparia Herb
    50 gp
  • 20 Hill Giant Finger
    40 gp
  • 20 Leviathan Magic Core
    15000 gp
  • 20 Potion of Enhanced Mind
    0.5 2000 gp
  • 20 Elixir of Storm Giant Strength
    0.5 250 gp
  • 20 Storm Giant Finger
    65 gp
  • 20 Potion of Etherealness
    3.03 2000 gp
  • 20 Phoenix Ash Herb
    500 gp
  • 20 Potion of Angelic Slumber
    30.21 1000 gp
  • 20 Potion of Damage Resistance
    23.12 500 gp
  • 20 Dragon Turtles Tyrant Heart
    10000 gp
  • 20 Potion of Dragon Turtle Transformation
    0.5 30000 gp
  • 20 Sovereign Glue
    0 gp

  • ST 11 | 40 SP | d14 Skill Tier 11:
  • Alchemy Alchemy

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