Chrono Anchor
2 |
Spell

Mark a location; return to it as a reaction within 10 minutes.

If you mark a moving object your mark moves with it. You can mark creatures, but they must be willing.

You trace a shimmering sigil in the air. It lingers like a heat mirage, fixed to the spot. Ten minutes or less, and you’ll snap back to it—body, blood, and breath.

  • Spell Info:
  • Spell Sphere: Arcane
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 10 minutes

  • N/A:
  • Spell Upcastable : Yes | 10 minutes Additional Duration per Mana Upcasted

  • Consumes 1 Ability Charges:
  • Mastery
    500 gp 1

  • Contingent Ability:
  • Chrono Anchor Teleport

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information