Invader Out of Space
280 lbs
22
2230.49

204 / 204
14
18
40
22
40
60
120
3
5

  • Natural Armor:
  • Natural Armor +4
    64 0 gp


  • Natural Weapon(s):
  • Slam (d8)
    94.87


  • Passive Abilities:
  • Gliding Levitation
    3 3500 gp

  • Abilities:
  • Unnerving Glare

  • Quick Abilities:
  • Shoulder Throw
    19.69

  • Attack Abilities:
  • Disrupting Touch
    24.1 7500 gp
  • Palm Burst
    100 gp
  • Iron Grip
    11.51 500 gp

  • Free Abilities:
  • Alien Mind
    20.35
  • Weak Constitution
    -10000 gp
  • Otherworldly Displacement
    11.72

  • Reaction Abilities:
  • Otherworldly Slip
    96

  • Opportunity Attack Abilities:
  • Counter Jab
    1000 gp


  • Monster Bits:
  • 66 Aberrant Ichor
    0.8 gp
  • 210 Aberrant Tissue
    0.8 gp

A jagged rift splits the sky, vomiting forth a colossal invader of iridescent metal and writhing tentacles. Its hull pulses with bioluminescent veins, scorching the earth below with plasma vents that hiss like dying stars. Claws of blackened alloy rake the horizon, tearing clouds asunder in a symphony of cosmic fury.

Invaders out of space appeared after a falling star blazed down from the cosmos. These alien beings have an unsettling habit of appearing between glances and silently watching. Invaders stand upright like a biped, shrouded in what are either voluminous robes or draping folds of skin.

Observers who are lucky find the invaders gone in a blink, and those who aren’t so fortunate hear the bloodcurdling hiss these things from beyond the stars emit as they attack. All that remains of their victims is a spray of gray powder amid crumpled clothing.

Secret.

The invaders have little resilience to the toxic and virulent threats of the Material Plane, and they succumb quickly to diseases and poisons.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music