Guard Cleric, Tier 3
Guards, Tier 3
800 gp / day
220 lbs
24
6302.61

82 / 82
24 / 24
10
26
30
16
3
5
9

Helmet
Plate
Bracers, Platinum
Clothes, Uniform
Cloak of Protection
Greaves, Adamantine
Boots, Adamantine
Mace
 
Medium Shield

  • Inventory Equipped:
  • Boots, Adamantine
    450 64000 gp
  • Bracers, Platinum
    450 6000 gp
  • Cloak of Protection
    20 11000 gp
  • Greaves, Adamantine
    450 60000 gp
  • Helmet
    40 gp
  • Mace
    11.28 5 gp | Weapon Enchantment +1
  • Medium Shield
    39.88 10 gp | Magical AC +1
  • Plate
    78 900 gp | Magical AC +1
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    -15 30 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Magical AC +1
    10 1000 gp
  • Skill Modifier: Fortitude +1
    2500 gp
  • Skill Modifier: Balance +1
    2500 gp
  • Skill Roll Mod: Psyche +1
    2500 gp
  • Skill Modifier: Willpower +1
    2500 gp
  • Weapon Enchantment +1
    1000 gp
  • Knightly Presence
    1500 gp

  • Abilities:
  • Holy Nimbus
    88.23 25000 gp 28

  • Quick Abilities:
  • Solid Armament
    120 1000 gp

  • Attack Abilities:
  • Divine Strike (3d6)
    23.01 4200 gp
  • Concussive Smash
    3.76 250 gp
  • Shockbash
    250 gp
  • Bruising Blow
    7.41 1600 gp
  • Kneeshatter
    4.82 1000 gp
  • Ribshatter
    15.2 500 gp

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp


  • Spellcasting |
  • Spells Prepared:
  • | Divine Guidance Fell Strike Hand of Radiance Holy Proclamation Sacred Flame Thaumaturgy
  • | Bane Foes Bless Allies Blessed Aim Ceremony of Commitment Command Foe Cure Wounds Detect Magic Detect Planar Creatures Detect Poison and Disease Healing Word Inflict Wounds Sanctuary Ward
  • | Bestow Blindness Bestow Deafness Branding Smite Calm Emotions Detect Thoughts Forceful Query Hold Person Restoration, Adept
  • | Aura of Healing Beacon of Hope Blinding Smite Celestial Clench Create Food and Water Dispel Magic Fatal Bolt, Adept Glyph of Warding Grace of the Divine Revivify Spirit Guardians
  • | Aura of Life Banishment Blinding Crown Death Ward Locate Creature Moon Bolt Radiant Beams Summon Guardian of Faith
  • | Aura of Bending Protection Divine Communion Hallow Hold Monster Holy Storm Mass Cure Wounds Mass Sanctuary Restoration, Major

You see steel etched with scripture, a purple cross stamped bold on shield and tabard. His mace hangs heavy at his side, helm crowned with a low halo of polished iron. Steps measured, silent.

Royal Guard Clerics serve as healers, spiritual advisors, and enforcers of divine law within the palace. Bearing holy symbols in purple, they wield maces and shields inscribed with prayers. Trained in battlefield medicine and exorcism, they bless royal arms, tend wounded guards, and deliver rites during executions or coronations.

Guards, Tier 3
Creature Sub Type
322.54

Royal Guards protect monarchs, royal family members, and sacred spaces within palaces or citadels. Selected for loyalty, discipline, and combat skill, they wear ornate armor and follow strict ceremonial protocols. Beyond ceremony, they serve as elite fighters, bodyguards, and last-resort defenders should the royal line come under direct threat.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    -15 30 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 5:
  • Attention
  • Empathy
  • Frighten
    33.68
  • History
  • Influence
  • Initiative
  • Inspection
  • Navigation

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music