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Game Rules
Passive Ability
Sealed Graced
Sealed Graced
Passive Ability
100,000,000 gp
This Passive Effect is active Until the Riddle is Solved.
Damage Type Immunity:
Acid
Bludgeoning
Cold
Fire
Force
Lightning
Necrotic
Piercing
Poison
Psychic
Radiant
Slashing
Thunder
Immune to Status Effect:
Arcane Fatigue
Armor Encumbered
Backlash
Banished
Barely Wounded
Bleeding (2d6)
Bleeding (3d6)
Bleeding (d4)
Blighted
Blinded
Bloodied
Bolstered
Burning
Casting
Challanged
Charmed
Chilled
Concentrating
Confused
Consecrated
Corroding
Crafting
Crippled
Darkened Perception
Dazed
Dead
Deafened
Defenseless
Defensive Essence Lowered
Desiccating
Dimmed
Disarming
Diseased
Disenchanting
Dissolving
Dizzy
Dominated
Donning
Drunk
Dying
Electrocuted
Empowered
Encased in Thunder
Encumbered
Enfeebled
Exhausted
Exposed
Extreme Photosensitive Eye Strain
Feebleminded
Flanked
Food Poisoning
Freezing
Fresh
Frightened
Frozen
Gathering
Grappled
Grappling
Greater Invisible
Greater Powerful
Greater Weakened
Hamstrung
Hasted
Heavily Encumbered
Hidden
Hindered
Holy Turned
Hungry
Huo Stance
Immobile
Impaired
Incorporeal
Inverted
Invisible
Invulnerable
Judgement
Judgement, 1
Judgement, 2
Judgement, 3
Maimed
Melting
Mounted
Nondetection Effect
Paralyzed
Parched
Petrified
Petrifying
Photosensitive Eye Strain
Poisoned
Possessed
Prone
Reckless
Repelled
Resistant
Restrained
Ridden
Shelled
Shielded
Shocked
Sightless
Silenced
Sleeping
Slightly Drunk
Slowed
Sluggish
Sneaking
Soul Breaker
Spell Locked
Spider Climb Effect
Squeezed
Staggered
Starving
Stunned
Suffocating
Surprised
Thirst Tick
Thirsty
Tracker's Brand
Trapped
Truthsayer
Unconscious
Unimpeded
Vulnerable
Water Walk Effect
Weakened
Wet
Withering
Wounded
The Ability, Spell, or Effect cannot be enchanted onto an object.
Attached Items
#
Type
Name
1
Creature
Zephyrion The Sage of Secrets
d100
Mod
ADV/DIS
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Effect 1
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Effect 2
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Ambience
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Music
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Item Information