Violet Wizard Archon
Archon Wizards
50,000 gp / day
130 lbs
33

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|

140 / 140
33 / 33
9
9
30
4
5

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped:
  • Robe of the Archmagi, Gray
    64000 gp
  • Staff of the Magi
    11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    11400.2 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell(s):
  • Color Spray
    1
  • Disguise Self
    1
  • Dream Invasion
    5
  • Hallucinatory Deceptions
    2
  • Hypnotic Pattern
    3
  • Invisibility, Adept
    4
  • Motion Blur
    1


  • Spellcasting |
  • | Buildmap Illusory Duplication Minor Illusion Summon Dancing Light
  • | Dead-end Disguise Self Illusory Script Inspire Dread Silent Image
  • | Blurry Distortion Invisibility, Minor Magic Mouth Mirror Image
  • | Blacklight Scar Distracting Ray Major Image Silver Lance Summon Phantom Steed
  • | Depths of Delirium Mass Invisibility Phantasmal Killer Quick Invisibility
  • | Mass Mirror Image
  • | Programmed Illusion Thought Dungeon
  • | Dramatic Death Invisibility, Master Mirage Arcane Project Image Simulacrum Stunning Gaze
  • | Haunting Hallucinations

Reality shimmers around you, the very air twisting like liquid glass. Your violet robes shift unpredictably, flickering between patterns that never fully settle. The prism atop your staff refracts countless illusions, each more real than the last. Mirages dance at your command, the line between truth and deception long erased.

Environment:

Archon Wizards
Creature Sub Type

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    11400.2 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +3

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 7:
  • Empathy
  • Fortitude
  • Influence
  • Willpower

  • Skill Tier 9:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information