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FateTide Tell Your Story
Violet Wizard, Tier 4
Medium - Size
Wizards, Tier 4
50,000 gp / day
130 lbs
Controller Role
33
9527.91

Body
Mind
Soul
Vitality
140 / 140
Mana
33 / 33
Armor
9
14
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
4
Reach
5
Contesting Roll Adv Vs Spells
ST 2 | 4 SP | d5
ST 7 | 19 SP | d10
ST 9 | 25 SP | d12
Skill Roll Adv
Language Fluent

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped Inventory Equipped:
  • Robe of the Archmagi, Gray
    200 276000 gp
  • Staff of the Magi
    3.43 11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp


  • Passive Ability Passive Abilities:
  • Contested Roll ADV: Spells
    10000 gp
  • Magical AC +5
    50 256000 gp
  • Skill ADV: Bending Weapon Skill
    10000 gp
  • Weapon Enchantment +2
    5000 gp

  • At Will Spell At Will Spell(s):
  • Color Spray
    10.8 2ap 1 Circle of Illusion
  • Disguise Self
    3.4 2ap 1 Circle of Illusion
  • Dream Invasion
    3ap 1 Minute 5 Circle of Illusion
  • Hallucinatory Deceptions
    2ap 2 Circle of Illusion
  • Hypnotic Pattern
    34.65 2ap 3 Circle of Illusion
  • Invisibility, Adept
    8.4 2ap 4 Circle of Illusion
  • Motion Blur
    57 2ap 1 Circle of Illusion


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Buildmap Illusory Duplication Minor Illusion Summon Dancing Light
  • Spell Level 1 | Dead-end Disguise Self Illusory Script Inspire Dread Silent Image
  • Spell Level 2 | Blurry Distortion Invisibility, Minor Magic Mouth Mirror Image
  • Spell Level 3 | Blacklight Scar Distracting Ray Major Image Silver Lance Summon Phantom Steed
  • Spell Level 4 | Depths of Delirium Mass Invisibility Phantasmal Killer Quick Invisibility
  • Spell Level 5 | Mass Mirror Image
  • Spell Level 6 | Programmed Illusion Thought Dungeon
  • Spell Level 7 | Dramatic Death Invisibility, Master Mirage Arcane Project Image Simulacrum Stunning Gaze
  • Spell Level 9 | Haunting Hallucinations


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 38 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 90 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

Reality shimmers around you, the very air twisting like liquid glass. Your violet robes shift unpredictably, flickering between patterns that never fully settle. The prism atop your staff refracts countless illusions, each more real than the last. Mirages dance at your command, the line between truth and deception long erased.

The Violet Wizard Archon is the supreme master of illusion, weaving reality itself into deception. Their spells create entire false landscapes, erase their presence from perception, and trap enemies in endless mirages. Masters of manipulation, they blur the boundary between truth and fiction, shaping the world through unparalleled trickery.

Environment: Urban

Wizards, Tier 4
Creature Template
Creature Template
2362.88

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +3

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Influence Influence
  • Willpower Willpower

  • ST 9 | 25 SP | d12 Skill Tier 9:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information