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FateTide Tell Your Story
Totem of Grace
Small
Air Totems
Totems
1 gp
10 lbs
Support Role
1/2
0

Body
Mind
Soul
Vitality
13 / 13
Armor
10
10
Luck
Unhindered Attacks
1

  • Full Ability Full Abilities:
  • Graceful Lifts


  • Monster Bit Monster Bits:
  • Mechanical Part, Large
  • Mechanical Part, Small

A smooth wooden totem etched with curling runes emits soft silver mist. The air around it grows buoyant, lifting dust and hair alike as limbs move lighter, faster, and perfectly balanced.

A wooden Totem that lightens the air around it, increasing Balance and movement speed.

Air Totems
Creature Sub Type
Creature Sub Type
250

Air Totems Air Totems are typically based on speed and distance, and Lightning Lightning and Thunder Thunder.

They opposite of Earth Totems Earth Totems.

  • Damage Type Immunity Damage Type Immunity:
  • Lightning Lightning
  • Thunder Thunder

  • Damage Type Vulnerability Damage Type Vulnerability:
  • Bludgeoning Bludgeoning

Totems
Creature Sub Type
Construct
Creature Sub Type
1 gp 10 lbs 195

Shaman Shamans summon totems which can give them Elemental Motes Elemental Motes which can be used to grant them access to special spells or abilities.

  1. They are mostly made of wood, but are formed from primordial essence, and might not be as strong as Wood Wood .
  2. They might have certain immunities, or vulnerabilities depending on their totem type.
  3. When they are placed, they are immovable as they bind themselves to the encounter.
  4. They are typically immobile.

  • Essences Essences:
  • Body Body: -
  • Mind Mind: -
  • Soul Soul: -

  • Damage Type Resistance Damage Type Resistance:
  • Necrotic Necrotic
  • Piercing Piercing
  • Radiant Radiant

  • Damage Type Immunity Damage Type Immunity:
  • Poison Poison
  • Psychic Psychic

  • Damage Type Vulnerability Damage Type Vulnerability:
  • Force Force
  • Slashing Slashing

  • Immune Status Effect Immune to Status Effect:
  • Diseased Diseased
  • Charmed Charmed
  • Exhausted Exhausted
  • Food Poisoning Food Poisoning
  • Frightened Frightened
  • Hungry Hungry
  • Parched Parched
  • Poisoned Poisoned
  • Sleeping Sleeping
  • Starving Starving
  • Suffocating Suffocating
  • Thirsty Thirsty

  • Status Effect Permanent Persistant/Permanent Status Effect:
  • Immobile Immobile

  • Immovable The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

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To edit characters or creatures.

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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information