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FateTide Tell Your Story
Bandit Crime Lord
Medium - Size
Bandit Raiders
1,000 gp
190 lbs
Leader Role
22
1906.92

Body
Mind
Soul
Vitality
170 / 170
Armor
12
15
Luck
Walking Speed
30
Jumping Speed
18
Unhindered Attacks
3
Reach
5
Contesting Roll Adv Vs Status Effect
ST 2 | 4 SP | d5
ST 6 | 16 SP | d9
ST 7 | 19 SP | d10
ST 8 | 22 SP | d11
Language Fluent

Mail Shirt
Cloak, Cloth
Pistol
 
Scimitar

  • Inventory Equipped Inventory Equipped:
  • Mail Shirt
    48 60 gp
  • Pistol
    0.55 150 gp
  • Scimitar
    7.94 25 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Palm Pistol
    0.55 50 gp
  • Scimitar
    7.94 25 gp
  • Wyvern Poison
    28.98 1200 gp
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp


  • Passive Ability Passive Abilities:
  • Evasive Speed
    3000 gp
  • Pack Tactics
    500 gp

  • Ability Abilities:
  • Rally the Men

  • Quick Ability Quick Abilities:
  • Steadfast Posture
    500 gp Requires Skill Tier 1 Medium Armor Skill
  • Hit With Butt of Gun
    1.98 Requires Skill Tier 1 Firearms Weapon Skill

  • Attack Ability Attack Abilities:
  • Wyvern Poison Strike
    18.84 18500 gp
  • Flourish
    10.26 Requires Skill Tier 1 One-Handed Melee Weapon Skill
  • Short Draw
    400 gp Requires Skill Tier 1 One-Handed Melee Weapon Skill
  • Ricochet Trickshot
    3000 gp Requires Skill Tier 3 Firearms Weapon Skill
  • Serpent’s Curve
    24 1000 gp Requires Skill Tier 3 One-Handed Melee Weapon Skill
  • Armor-Piercing Focus
    24 3500 gp Requires Skill Tier 5 Firearms Weapon Skill
  • Lacerating Strike
    1.67 Requires Skill Tier 5 One-Handed Melee Weapon SkillRequires Skill Tier 5 Two-Handed Melee Weapon Skill

  • Free Ability Free Abilities:
  • Adrenal Recoil
    18 Requires Skill Tier 2 Firearms Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Curved Parry
    122.51 Requires Skill Tier 2 One-Handed Melee Weapon Skill
  • Ironclad Tenacity
    1000 gp Requires Skill Tier 3 Medium Armor Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Whirling Reversal
    4.56 1000 gp Requires Skill Tier 4 One-Handed Melee Weapon Skill


  • Monster Bit Monster Bits:
  • 11 Humanoid Blood
    0.15 gp
  • 29 Animal Bone
    0.03 gp
  • 19 Animal Fat
    0.5 gp
  • 67 Animal Meat
    0.05 gp
  • 10 Soft Skin
    0.05 gp

You see a weathered man draped in patchwork leathers, gold rings glinting on scarred fingers. His eyes scan like a hawk’s, teeth flashing beneath a crooked grin as armed cutthroats linger at his back.

A Bandit Crime Lord controls smuggling routes, extorts travelers, and commands ruthless loyalty from their crew. Often disguised as a noble or merchant, they manipulate local authorities while profiting from lawlessness. Taking them down may expose widespread corruption—or leave a dangerous power vacuum others are eager to fill.

Bandit Raiders
Creature Sub Type
Creature Sub Type
1,000 gp 20.18

The Bandit Raider is a mid-tier threat among outlaws—no longer a desperate thug, but not yet a true commander. These individuals have survived enough battles to grow confident, even cocky, and they carry that swagger into every encounter. They're hardened by skirmishes and border raids, and they’ve learned the value of precision, mobility, and intimidation.

Their armor is as rough and patchwork as their lives: scavenged chainmail layered over torn gambesons, with bits of studded leather strapped across shoulders and thighs. Each piece has a story—stolen, looted, or earned in blood. Their weapons are functional and brutal: a chipped battleaxe slung over the back, a worn shortbow at the hip, or a spear with a shaft wrapped in old cloth for extra grip. Every item has been used, repaired, and used again.

Bandit Raiders rarely fight alone. They prefer to operate in tight units of three to six, often taking the lead during ambushes or fast-moving raids. They're mounted more often than not—riding half-trained horses, wolves, or whatever hardy beasts they can tame. This mobility gives them an edge in rough terrain, where they can encircle a target, attack from unexpected angles, and vanish before a counterattack can form.

In combat, a Bandit Raider fights smart. They'll strike first, hard, and fast—targeting the weakest or most vulnerable in a group. They’re not above using tricks, either: throwing sand in an enemy’s eyes, shouting false warnings to sow confusion, or faking retreat to lure a pursuer into a trap. They understand morale, and when they lead lesser bandits, they keep them aggressive with shouted threats or crude encouragement.

A Raider isn’t a master tactician, but they’ve survived enough battles to know what works—and more importantly, when to run. They're not interested in glory. They fight for coin, supplies, and survival. If a fight turns against them, they’ll flee without hesitation, regrouping later to strike again when the odds shift back in their favor.

Cloak, Cloth
 

  • Inventory Equipped Inventory Equipped:
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

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D8
D10
D12
D20
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Disadvantage
d100
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Item Information