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Venomous Moss Hydra
Huge
Zombies
2,500 lbs
Legendary Creature
Leader Role
20
346.71

Body
Mind
Soul
Vitality
218 / 218
Armor
15
22
Luck
Burrowing Speed
5
Nightsight
60
Blindsight
30
Tremorsense
30
Unhindered Attacks
3
Reach
10
Damage Type Vulnerability
Damage Type Resistance
Damage Type Immunity
Immune Status Effect
ST 5 | 13 SP | d8
Skill Roll Adv
Can understand languages, but cannot speak

  • Natural Armor Natural Armor:
  • Natural Armor +7
    112 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (5d10)
    365.31
  • Slam (10) (3d10)
    348.14


  • Passive Ability Passive Abilities:
  • Deep Roots
    45 2000 gp
  • Catlike Landing
    Requires Skill Tier 3 Balance
  • Healthy Body
    5.73 Requires Skill Tier 3 Fortitude
  • Restful Body
    Requires Skill Tier 5 Fortitude

  • Full Ability Full Abilities:
  • Toxic Alluring Fragrance
    6.27
  • Straight Face Lie
    Requires Skill Tier 5 Influence

  • Ability Abilities:
  • Crimson Bile Wave
  • Summon Corpse Flower Bomber
  • Summon Venom Spore Spawn
  • Legendary Defenses
  • Frightening Shout
    Requires Skill Tier 2 Frighten
  • Demoralizing Shout
    Requires Skill Tier 3 Frighten
  • Terrifying Presence
    Requires Skill Tier 5 Frighten

  • Attack Ability Attack Abilities:
  • Constricting Attack, Adept
    31.06 150 gp
  • Swallow
    43.32 2000 gp
  • Zombie Fever Strike
    500 gp

  • Free Ability Free Abilities:
  • Undead Fortitude
    1000 gp

  • Reaction Ability Reaction Abilities:
  • Preemptive Strike
    Requires Skill Tier 3 Initiative
  • Quick Look
    Requires Skill Tier 5 Attention
  • Balancing Act
    Requires Skill Tier 5 Balance
  • Initiative Shift
    Requires Skill Tier 5 Initiative
  • Quiet Predator
    Requires Skill Tier 5 Sneak


  • Monster Bit Monster Bits:
  • 250 Magical Plant Sap
    0.1 gp
  • 1000 Magical Plant Wood
    0.5 gp

The ground splits as the towering plant creature emerges, its vivid, glistening petals dripping with bubbling acid. Its gaping maw opens, exhaling a sickly-sweet aroma that curls in the air, luring you forward.

Deep within the dense jungles, a massive, hidden creature lies in wait beneath the soft soil of the underbrush. The air is thick with the pungent stench of rotting flesh, a scent specifically designed to lure in both Beast Beasts and Undead Undead.

The trap is cunningly laid, with the creature’s presence unnoticed until it’s too late. As soon as the prey steps too close, the ground trembles violently. In the blink of an eye, the monstrous Venomous Moss Hydra Venomous Moss Hydra erupts from the ground, its tendrils snaking upward. With quick, terrifying strikes, it swallows its prey whole, leaving no time for escape or resistance.

Once its hunger is sated, the creature sinks its massive body back into the soil, where it lies in wait, patiently preparing for the next unlucky victim to fall into its trap. The combination of its deadly venom and its ability to blend with the surroundings makes it a perfect predator in this jungle environment.

Environments: Forest Swamp

Zombies
Creature Sub Type
Undead
Creature Sub Type
200

Zombies are a classic and chilling addition to any campaign. These undead abominations are a staple in the horror genre, and when they shamble onto the scene, players know they're in for a nightmarish challenge.

Origin of Zombies:
In the darkest corners of your world, sinister necromantic magic weaves a ghastly tapestry. It's this dark sorcery that raises the dead to serve as zombies. These vile minions are the twisted puppets of their creator, devoid of fear, hesitation, or any remnant of their former selves.

Unpredictable Creation:
While most zombies are fashioned from the remains of humanoid creatures, the malicious magic can bring any once-living being back to a semblance of life. Sometimes, they rise spontaneously when an area becomes saturated with dark magic. Once turned into a zombie, only the most potent magic can bring them back to the world of the living, such as a powerful resurrection spell.

Dreadful Appearance:
Zombies are a sight to behold, or rather, to be repulsed by. They appear as they did in their final moments, their rotting forms carrying the grotesque wounds that brought about their demise. Warriors might rise from a battlefield, bloated and eviscerated, while peasants claw their way from the ground, infested with maggots and worms. Others may emerge from waterlogged graves or washed ashore, their bodies swollen and reeking after weeks in the water.

Mindless Pursuit:
The unrelenting nature of zombies makes them a relentless foe. They move in the most direct path toward their prey, incapable of understanding obstacles, strategy, or treacherous terrain. A zombie might blindly stumble into a fast-flowing river, clawing at the water's surface as it's battered against rocks, determined to reach foes on the other side. They'll disregard their own safety, walking through fires, wading through acid pools, and mindlessly advancing across fields littered with caltrops.

Simple Obedience:
Zombies possess only rudimentary cognitive abilities. They can follow basic orders and differentiate between allies and adversaries, but that's the extent of their intellect. When armed with a weapon, they use it to menacing effect, but they won't retrieve a dropped weapon or any other tool without explicit command.

In your adventure, when you introduce zombies, the players will find themselves confronting an implacable and gruesome threat. The combination of their relentless pursuit, horrifying appearance, and obedience to dark magic commands will make every encounter with these undead creatures a harrowing experience.

  • Senses Special Senses:
  • Nightsight Nightsight: +60

  • Damage Type Immunity Damage Type Immunity:
  • Poison Poison

  • Immune Status Effect Immune to Status Effect:
  • Moderate Bleeding Bleeding (2d6)
  • Severe Bleeding Bleeding (3d6)
  • Bleeding Bleeding (d4)
  • Drunk Drunk
  • Exhausted Exhausted
  • Food Poisoning Food Poisoning
  • Hungry Hungry
  • Parched Parched
  • Poisoned Poisoned
  • Sleeping Sleeping
  • Slightly Drunk Slightly Drunk
  • Starving Starving
  • Suffocating Suffocating
  • Thirsty Thirsty
  • Unconscious Unconscious

  • Attack Ability Attack Abilities:
  • Zombie Fever Strike
    500 gp

  • Free Ability Free Abilities:
  • Undead Fortitude
    1000 gp

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information