Specialist in the War Jester

The Specialist in the War Jester is chaos incarnate, weaving feints, taunts, and violent misdirection into a lethal game. Their tools aren’t blades or bombs alone—they’re smirks, jeers, wild spins, and grotesque pantomimes that unravel discipline and draw eyes. These rogues don’t avoid attention—they demand it.

Mock, Maim, Manipulate

War Jesters dress in asymmetric armor, mismatched colors, and jingling chains that clang like a challenge. They bait foes into blunders, disrupt formations, and weaponize rage. A well-timed cackle might break a phalanx. A mocking bow could make a commander forget their orders. Their unpredictability becomes the battlefield’s new center.

In Zin

On the stage-ruins of Zin’s war amphitheaters, the War Jesters perfect their craft under falling banners and broken drums. They train to break morale with humiliation, sow panic with performance, and draw every blade toward them so their allies remain untouched. Their motto is cruel: “If they’re laughing, they’re losing.”

  • Passive Abilities:
  • Chattering Teeth
    5000 gp 5
  • Dirty Performer
    3000 gp 10
  • Chaotic Focus
    5000 gp 15
  • Gleeful Defiance
    4000 gp 20
  • Walking Punchline
    8000 gp 20
  • Unscripted Mayhem
    6000 gp 25
  • Crown of Bells
    10000 gp 30

  • Abilities:
  • Laughing Haze
    16
  • Rage Loop
    28
  • Court of Madness
    40

  • Quick Abilities:
  • Juggling Knives
    24

  • Attack Abilities:
  • Mocking Blow
    500 gp 5
  • Slapstick Swipe
    1000 gp 8
  • Sneering Strike
    1500 gp 12
  • Stage Fatality
    10000 gp 36

  • Free Abilities:
  • Encore of Chaos
    32

  • Reaction Abilities:
  • Aura of Disgrace
    5

  • Opportunity Attack Abilities:
  • False Surrender
    1500 gp 20

  • Skill Tier 3:
  • Influence
  • Throwable Weapon Skill
  • Two-Handed Melee Weapon Skill

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information