Possession
Ability

One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost.

  • Parameters:
  • Range:

  • Contesting Roll:
  • vs.

  • Status Effect Parameters:

  • Ability:
  • Charges: 1
  • Recharge: 6

Attached Items
# Type Name
1 Creature Ghost
d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information