Charnel Worm
6,000 lbs
4

|
|

57 / 57
14
18
30
30
60
60
0
5

  • Natural Armor:
  • Natural Armor +4
    0 gp


  • Natural Weapon(s):
  • Bite (10) (2d8)
  • Pseudopod (10) (2d6)


  • Attack Abilities:
  • Paralyzing Attack
    1200 gp
  • Poison Bite (3d6)
    4200 gp


  • Monster Bits:
  • 900 Chimeric Organ
    1 gp
  • 420 Hard Skin
    0.1 gp

It coils from the corpse heap—slick, pale segments glisten with slime, each ring twitching. Dozens of twitching tendrils writhe around a lipless, circular maw lined with jagged, grinding teeth.

Charnel Worms are massive, segmented scavengers that infest battlefields and crypts, drawn to decomposing flesh. Their paralyzing tendrils numb prey before feeding. Though blind, they navigate through scent and vibration, often mistaken for oversized maggots. Underground colonies can strip corpses clean within minutes, leaving only gnawed bone behind.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information