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FateTide Tell Your Story
Charnel Worm
Large
6,000 lbs
Ambusher Role
4
762.88

Body
Mind
Soul
Vitality
57 / 57
Armor
14
18
Luck
Walking Speed
30
Jumping Speed
18
Climbing Speed
30
Burrowing Speed
60
Tremorsense
60
Unhindered Attacks
1
Reach
15
ST 3 | 7 SP | d6

  • Natural Armor Natural Armor:
  • Natural Armor +4
    64 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (10) (2d8)
    161.14
  • Pseudopod (10) (2d6)
    332.82


  • Attack Ability Attack Abilities:
  • Paralyzing Attack
    12.54 1200 gp
  • Poison Bite (3d6)
    20.71 4200 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • 900 Chimeric Organ
    1 gp
  • 420 Hard Skin
    0.1 gp

It coils from the corpse heap—slick, pale segments glisten with slime, each ring twitching. Dozens of twitching tendrils writhe around a lipless, circular maw lined with jagged, grinding teeth.

Charnel Worms are massive, segmented scavengers that infest battlefields and crypts, drawn to decomposing flesh. Their paralyzing tendrils numb prey before feeding. Though blind, they navigate through scent and vibration, often mistaken for oversized maggots. Underground colonies can strip corpses clean within minutes, leaving only gnawed bone behind.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information