Intermediate Assassin
Intermediate Assassins
170 lbs
15

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Hood, Cloth
Leather Jerkin
Bracers, Leather
Cloak, Cloth
Crossbow Bolt Case
Boots, Leather
Dagger
 

  • Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    5 gp
  • Cloak, Cloth
    1 gp
  • Crossbow Bolt Case
    1 gp
  • Dagger
    2 gp
  • Hood, Cloth
    1 gp
  • Leather Jerkin
    45 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Hand Crossbow
    75 gp
  • Poison, Adept
    200 gp
  • Shortsword
    10 gp


  • Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Evasive Speed
    3000 gp
  • Cunning
    1000 gp Thief 1
  • Advanced Armor Training - Light
    2000 gp

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Agile Dodge
    500 gp
  • Fleet of Foot
    1000 gp

  • Attack Abilities:
  • Poison Attack (2d6)
    1600 gp
  • Pinning Attack
    150 gp
  • Piercing Strike
    400 gp
  • Assassination Attack
    36000 gp Thief Specialist in Assassination 12

  • Innate Spell per Long Rest:
  • Invisibility, Minor
    2

You spot a figure cloaked in patched leather, rain trailing from worn seams. A short sword rides his back, daggers strapped tight across his belt. His mask is plain, but his stance is sharp.

Intermediate Assassins
Creature Sub Type

Intermediate Assassins are seasoned killers with refined techniques. Skilled in climbing, silent movement, and vital strikes, they handle complex missions such as guarded targets or timed assassinations. They often carry specialized gear—grappling hooks, smoke vials, and toxin-laced weapons—and work alone or in elite guild cells under trusted command.

  • Innate Spell per Long Rest:
  • Invisibility, Minor
    2

  • Special Senses:
  • Nightsight: +30

  • Skill Roll ADV:
  • Sneak

Hood, Cloth
Leather Jerkin
Bracers, Leather
Cloak, Cloth
Crossbow Bolt Case
Boots, Leather
Dagger
 

  • Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    5 gp
  • Cloak, Cloth
    1 gp
  • Crossbow Bolt Case
    1 gp
  • Dagger
    2 gp
  • Hood, Cloth
    1 gp
  • Leather Jerkin
    45 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Hand Crossbow
    75 gp
  • Poison, Adept
    200 gp
  • Shortsword
    10 gp

  • Extra Attack: +1

  • Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Evasive Speed
    3000 gp
  • Cunning
    1000 gp Thief 1

  • Attack Abilities:
  • Poison Attack (2d6)
    1600 gp
  • Assassination Attack
    36000 gp Thief Specialist in Assassination 12

  • Skill Tier 2:
  • Common Language Skill
  • Thieves Cant Language Skill

  • Skill Tier 3:
  • Fortitude
  • Psyche

  • Skill Tier 5:
  • Archery Weapon Skill
  • Attention
  • Balance
  • Empathy
  • Hunting
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Medicine
  • Navigation
  • One-Handed Melee Weapon Skill
  • Sneak

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information