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FateTide Tell Your Story
Intermediate Assassin
Medium - Size
Assassins, Tier 2
170 lbs
Ambusher Role
15
5.5

Body
Mind
Soul
Vitality
90 / 90
Armor
13
13
Luck
Walking Speed
40
Jumping Speed
20
Swimming Speed
20
Climbing Speed
30
Nightsight
30
Unhindered Attacks
2
Reach
5
ST 5 | 13 SP | d8
Skill Roll Adv
Language Fluent

Hood, Cloth
Leather Jerkin
Bracers, Leather
Cloak, Cloth
Crossbow Bolt Case
Boots, Leather
Dagger
 

  • Inventory Equipped Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    8 5 gp
  • Cloak, Cloth
    1 gp
  • Crossbow Bolt Case
    1 gp
  • Dagger
    2 gp
  • Hood, Cloth
    1 gp
  • Leather Jerkin
    45 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Hand Crossbow
    75 gp
  • Poison (1d8)
    3.81 200 gp
  • Shortsword
    10 gp


  • Passive Ability Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Evasive Speed
    3.24 3000 gp
  • Cunning
    1000 gp 1 Thief
  • Catlike Landing
    Requires Skill Tier 3 Balance
  • Disease Watcher
    Requires Skill Tier 3 Medicine
  • Healthy Body
    5.73 Requires Skill Tier 3 Fortitude
  • Triage Instinct
    Requires Skill Tier 5 Medicine

  • Full Ability Full Abilities:
  • Soul Read
    Requires Skill Tier 5 Empathy
  • Straight Face Lie
    Requires Skill Tier 5 Influence
  • Thorough Deduction
    Requires Skill Tier 5 Inspection

  • Ability Abilities:
  • Basic Diagnosis
    Requires Skill Tier 1 Medicine

  • Attack Ability Attack Abilities:
  • Poison Attack (2d6)
    13.8 1600 gp
  • Assassination Attack
    32.13 36000 gp 12 Specialist In Assassination

  • Free Ability Free Abilities:
  • Charmbreaker Mind
    Requires Skill Tier 3 Psyche

  • Reaction Ability Reaction Abilities:
  • Preemptive Strike
    Requires Skill Tier 3 Initiative
  • Quick Look
    Requires Skill Tier 5 Attention
  • Balancing Act
    Requires Skill Tier 5 Balance
  • Initiative Shift
    Requires Skill Tier 5 Initiative
  • Quiet Predator
    Requires Skill Tier 5 Sneak

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Invisibility, Minor
    8.5 2ap 2 Circle of Illusion


  • Monster Bit Monster Bits:
  • 20 Humanoid Blood
    0.15 gp
  • 50 Animal Bone
    0.03 gp
  • 34 Animal Fat
    0.5 gp
  • 118 Animal Meat
    0.05 gp
  • 16 Soft Skin
    0.05 gp

You spot a figure cloaked in patched leather, rain trailing from worn seams. A short sword rides his back, daggers strapped tight across his belt. His mask is plain, but his stance is sharp.

You see a figure cloaked in rain-soaked leathers, worn but tightly fastened with belts and buckles. A weathered hood shadows a masked face, while a short sword and dagger hang within easy reach. His armor, stitched and reinforced, bears the stains of travel and blood, blending into the storm around him.

Assassins, Tier 2
Creature Template
Creature Template
540.51

Intermediate Assassins are seasoned killers with refined techniques. Skilled in climbing, silent movement, and vital strikes, they handle complex missions such as guarded targets or timed assassinations. They often carry specialized gear—grappling hooks, smoke vials, and toxin-laced weapons—and work alone or in elite guild cells under trusted command.

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Invisibility, Minor
    8.5 2ap 2 Circle of Illusion

  • Senses Special Senses:
  • Nightsight Nightsight: +30

  • Skill Roll Adv Skill Roll ADV:
  • Sneak Sneak

Hood, Cloth
Leather Jerkin
Bracers, Leather
Cloak, Cloth
Crossbow Bolt Case
Boots, Leather
Dagger
 

  • Inventory Equipped Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    8 5 gp
  • Cloak, Cloth
    1 gp
  • Crossbow Bolt Case
    1 gp
  • Dagger
    2 gp
  • Hood, Cloth
    1 gp
  • Leather Jerkin
    45 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Hand Crossbow
    75 gp
  • Poison (1d8)
    3.81 200 gp
  • Shortsword
    10 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Evasive Speed
    3.24 3000 gp
  • Cunning
    1000 gp 1 Thief

  • Attack Ability Attack Abilities:
  • Poison Attack (2d6)
    13.8 1600 gp
  • Assassination Attack
    32.13 36000 gp 12 Specialist In Assassination

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Fortitude Fortitude
    11.76
  • Psyche Psyche

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Archery Weapon Skill Archery Weapon Skill
  • Attention Attention
  • Balance Balance
  • Empathy Empathy
  • Hunting Hunting
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Medicine Medicine
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Sneak Sneak

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information