Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Aether Resistance
Reaction Ability
Reaction Ability
250

Channel energy through your two handed weapon—gain resistance to spell damage until start of your next turn.

Crimson aether surges down the length of your weapon, hardening its edges with runic light. The blade hums, scattering hexfire and frostbolts alike as magic shatters harmlessly against the charged steel.

  • Parameters Parameters:
  • Range: Self

  • Status Effect Parameters Status Effect Parameters:
  • Effect ENDS → START of CASTER'S NEXT turn Effect ENDS on the START of the Caster NEXT turn

  • Consumes Ability Charges Consumes 1 Ability Charges:
  • Aether

  • Spell Damage Resistance Spell Resistance:
  • Any damage caused by spells is resisted (1/2 damage).

  • Ability Activation Charges Ability Activation Charges: 3

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Pre-conditions

  • Ability active if weapon property equipped Ability ACTIVE if weapon equipped has property:
  • weapon_two_handed

Attached Items
# Type Name
1 Passive Ability Arcane Parity
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information