Zone of Deception
2 |
Spell

You create a magical zone that guards against discerning lies and deception, in a 15-foot-radius sphere centered on a point of your choice within Range.

When a Caster, other than the Caster of this Spell, attempts to make a Empathy roll against a Target in the zone, instead the Game Master rolls a Soul Contesting Roll IN SECRET on the Skill Roll Caster.

If the Contesting Roll passes, the Empathy roll is kept (but not necessary a success). On failure, the Empathy roll fails.

You know whether each creature succeeds or fails on its Contesting Roll.

A shimmering field distorts reality, creating a zone where truth blurs into falsehood. Those who enter may find their perceptions twisted, navigating a maze of deceptive shadows and mirages.

  • Spell Info:
  • Spell Sphere(s): Divine
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 15
  • Duration: 10 minutes

  • Contesting Roll:
  • vs.

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information