You create a magical zone that guards against discerning lies and deception, in a 15-foot-radius sphere centered on a point of your choice within Range. When a
Caster, other than the
Caster of this
Spell, attempts to make a
Empathy roll against a
Target in the zone, instead the
Game Master rolls a
Soul
Contesting Roll IN SECRET on the
Skill Roll
Caster. If the
Contesting Roll passes, the
Empathy roll is kept (but not necessary a success). On failure, the
Empathy roll fails.
You know whether each creature succeeds or fails on its Contesting Roll.
A shimmering field distorts reality, creating a zone where truth blurs into falsehood. Those who enter may find their perceptions twisted, navigating a maze of deceptive shadows and mirages.