Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Orange Wizard, Tier 1
Medium - Size
Wizards, Tier 1
3,000 gp
10 gp / day
130 lbs
Controller Role
2
311.95

Body
Mind
Soul
Vitality
14 / 14
Mana
2 / 2
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
1
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Feather Fall
    3 Reaction 1 Circle of Transmutation


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Arcane Muscles Flame Command Launch Ammunition Prestidigitation Wind Push
  • Spell Level 1 | Anchoring Spines Dictation Iron Scarf Mending, Minor


  • Monster Bit Monster Bits:
  • 21 Humanoid Blood
    0.15 gp
  • 57 Animal Bone
    0.03 gp
  • 39 Animal Fat
    0.5 gp
  • 135 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

Your orange robes shift with each movement, their fabric etched with alchemical sigils that flicker like molten gold. A wooden staff hums in your grip, its amber gemstone pulsing in tune with your spellwork. Before you, objects twist and reshape, caught between states as you refine your transmutation craft.

The orange wizard neophyte studies transmutation, learning to alter materials, reshape objects, and enhance physical forms. Their spells can reinforce armor, mend broken tools, or temporarily change an item’s properties. Novices often experiment with alchemical components, testing the limits of transformation while avoiding unstable reactions and unintended permanent changes.

Wizards, Tier 1
Creature Template
Creature Template
3,000 gp 5.38

Neophyte Wizards are fledgling spellcasters who have begun to grasp the fundamentals of their chosen school of magic. They are typically students, apprentices, or self-taught individuals who have not yet attained full mastery. While they are capable of casting spells and wielding magical power, their abilities are still developing, and they lack the deep reserves of more experienced wizards.

Combat Role

  1. Neophytes are battlefield controllers or support casters.
  2. They rarely deal large amounts of direct damage but instead focus on protecting allies, countering enemy spells, or providing tactical advantages.
  3. They should be protected by stronger creatures in an encounter, as their low defenses make them easy targets.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Bending Weapon Skill Bending Weapon Skill
  • Magic Magic
  • Psyche Psyche

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information