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Champion - Tier 2 (Template)
Creature Template
Creature Template
692.18

🛡️⚔️ Champion: Tier 2 Commander

A Tier 2 Champion is an advanced martial combatant whose skill, discipline, and leadership make it a serious force in organized battle. It is no longer just a dependable veteran. At this tier, the champion actively shapes the flow of combat for the allies around it.

🏛️📜 Training and Foundation

Tier 2 Champions are extensively drilled and proven through repeated campaigns, duels, patrols, or military service. They understand more than basic weapon use and survival. They know how to coordinate others, maintain battlefield order, and apply training under changing pressure without losing control.

🪖✨ Appearance

These creatures usually carry themselves like established professionals: decorated officers, respected knights, senior guards, tested mercenary captains, or elite retainers. Their armor is typically high quality, well-maintained, and suited to prolonged combat. Their gear often shows rank, personal heraldry, campaign wear, or signs of earned status rather than simple wealth.

⚔️🧭 Combat Style

A Tier 2 Champion fights with refined fundamentals and purposeful control. It does not just strike well—it manages space, tempo, and pressure. It can hold chokepoints, direct shield lines, exploit enemy gaps, and shift between offense and defense without becoming sloppy. Its technique is practiced enough to remain effective against multiple kinds of opponents.

🧠📐 Tactical Ability

Its tactical judgment is one of its defining strengths. A Tier 2 Champion can identify weak points in a formation, recognize dangerous targets, and reposition to support allies where they matter most. It understands coordinated combat, not just personal survival. While not yet a master strategist, it can reliably command small groups and improve the performance of less disciplined fighters nearby.

🛡️🩹 Defense and Endurance

Tier 2 Champions are hard to wear down because they combine conditioning, armor skill, and restraint. They know how to block efficiently, recover their footing, and avoid wasting motion. Their durability comes from experience and control rather than stubbornness alone. In prolonged fights, they often outlast stronger but less disciplined opponents.

🏰👥 Common Roles

These creatures are commonly found as knight-lieutenants, battlefield officers, elite guard captains, respected duelists, veteran commanders of small units, or trusted champions in noble, military, or mercenary service. In combat groups, they are often used where steadiness, leadership, and skilled resistance are all required at once.

👑📣 Place in a Group

A Tier 2 Champion often acts as the operational leader of the immediate fight, even if someone else holds higher authority. It keeps allies organized, responds to battlefield problems quickly, and sets the standard for discipline. Others tend to rally around it because it looks capable, sounds certain, and usually is.

📈🪨 Tier Meaning

Tier 2 represents a champion that has progressed beyond solid martial competence into active battlefield influence. The core traits remain the same—skill, discipline, defense, and leadership—but they now operate at a level that can control smaller encounters and stabilize larger ones. It is a true commander in the field, not just a skilled warrior.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

  • Contesting Roll Adv Vs Status Effect Contesting Roll ADV vs Status Effect:
  • Prone Prone
    -315

Helmet
Half Plate
Bracers, Iron
Cloak, Cloth
Greaves, Iron
Boots, Iron
Medium Shield
 
Longsword

  • Inventory Equipped Inventory Equipped:
  • Cloak, Cloth
    1 gp
  • Quiver
    1 gp
  • Helmet
    40 gp
  • Medium Shield
    39.88 10 gp
  • Longsword
    4.01 15 gp
  • Bracers, Iron
    16 15 gp
  • Boots, Iron
    16 8 gp
  • Greaves, Iron
    16 2 gp
  • Half Plate
    67.84 450 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Shortbow
    6.13 25 gp
  • 20 Arrow
    0.05 gp
  • 20 Arrow
    0.05 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Tactics
    1000 gp 1 Champion

  • Quick Ability Quick Abilities:
  • Tactical Assessment
    500 gp 7 Champion
  • Tactical Focus
    250 1000 gp 9 Champion
  • Taunt
    2.51 1000 gp 17 Champion

  • Attack Ability Attack Abilities:
  • Cripple
    2.28 250 gp 3 Champion
  • Shift
    2.5 300 gp 3 Champion
  • Intercept
    30 500 gp 11 Champion
  • Tactical Cleave
    500 gp 13 Champion
  • Tactical Trip
    10.62 150 gp 15 Champion
  • Rend
    7.08 400 gp 19 Champion

  • Free Ability Free Abilities:
  • Gambit
    15000 gp 1 Champion

  • Reaction Ability Reaction Abilities:
  • Tactical Parry
    24 2000 gp 1 Champion

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counterattack
    100 gp 1 Champion

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Archery Weapon Skill Archery Weapon Skill
  • Attention Attention
  • Balance Balance
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Frighten Frighten
    33.68
  • Heavy Armor Skill Heavy Armor Skill
  • Influence Influence
  • Initiative Initiative
  • Medium Armor Skill Medium Armor Skill
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Sneak Sneak
  • Throwable Weapon Skill Throwable Weapon Skill
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower
  • Shield Armor Skill Shield Armor Skill
  • Light Armor Skill Light Armor Skill

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