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Adept Assassin
Medium - Size
Adept Assassins
180 lbs
Ambusher Role
25
55.5

Body
Mind
Soul
Vitality
161 / 161
Armor
14
14
Luck
Walking Speed
40
Jumping Speed
22
Swimming Speed
20
Climbing Speed
40
Nightsight
30
Unhindered Attacks
3
Reach
5
ST 5 | 13 SP | d8
ST 7 | 19 SP | d10
Skill Roll Adv
Language Fluent

Hood, Cloth
Leather Jerkin
Bracers, Leather
Cloak of Stealth
Crossbow Bolt Case
Boots, Leather
Shortsword
 

  • Inventory Equipped Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    8 5 gp
  • Cloak of Stealth
    10000 gp
  • Crossbow Bolt Case
    1 gp
  • Hood, Cloth
    1 gp
  • Leather Jerkin
    45 gp
  • Shortsword
    10 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    2 gp
  • Hand Crossbow
    75 gp
  • Healing Potion (4d4 + 4)
    30.48 30 gp
  • Poison (1d8)
    3.81 200 gp
  • 20 Crossbow Bolt
    0.05 gp


  • Passive Ability Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Evasive Speed
    3.24 3000 gp
  • Cunning
    1000 gp 1 Thief
  • Catlike Landing
    Requires Skill Tier 3 Balance
  • Healthy Body
    5.73 Requires Skill Tier 3 Fortitude
  • Disease Watcher
    Requires Skill Tier 3 Medicine
  • Restful Body
    Requires Skill Tier 5 Fortitude
  • Triage Instinct
    Requires Skill Tier 5 Medicine
  • Master Locksmith
    Requires Skill Tier 7 Locks
  • Covered Tracks
    Requires Skill Tier 7 Sneak

  • Full Ability Full Abilities:
  • Soul Read
    Requires Skill Tier 5 Empathy
  • Straight Face Lie
    Requires Skill Tier 5 Influence
  • Thorough Deduction
    Requires Skill Tier 5 Inspection
  • Attention to Detail
    Requires Skill Tier 7 Attention
  • Lie Detector
    Requires Skill Tier 7 Empathy
  • Silver Tongue
    Requires Skill Tier 7 Influence
  • Elementary, My Dear
    Requires Skill Tier 7 Inspection

  • Ability Abilities:
  • Basic Diagnosis
    Requires Skill Tier 1 Medicine

  • Quick Ability Quick Abilities:
  • Lucid Focus
    12 Requires Skill Tier 5 Psyche

  • Attack Ability Attack Abilities:
  • Major Poison Strike
    20.71 4200 gp
  • Assassination Attack
    32.13 36000 gp 12 Specialist In Assassination

  • Free Ability Free Abilities:
  • Charmbreaker Mind
    Requires Skill Tier 3 Psyche

  • Reaction Ability Reaction Abilities:
  • Preemptive Strike
    Requires Skill Tier 3 Initiative
  • Quick Look
    Requires Skill Tier 5 Attention
  • Balancing Act
    Requires Skill Tier 5 Balance
  • Initiative Shift
    Requires Skill Tier 5 Initiative
  • Quiet Predator
    Requires Skill Tier 5 Sneak
  • Graceful Tumble
    Requires Skill Tier 7 Balance
  • Finish Last
    Requires Skill Tier 7 Initiative

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Riposting Opportunity Attack
    500 gp

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Invisibility, Adept
    8.4 2ap 4 Circle of Illusion


  • Monster Bit Monster Bits:
  • 20 Humanoid Blood
    0.15 gp
  • 54 Animal Bone
    0.03 gp
  • 36 Animal Fat
    0.5 gp
  • 125 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

You glimpse a figure in layered dark silks and hardened leather, every strap and buckle tight to the body. A slender blade rests against the spine, and small vials gleam at the belt’s edge.

An Adept Assassin is a seasoned operative trusted with high-risk targets. They master disguise, ambush tactics, and precision weaponry. Adepts often carry hidden blades, throwing knives, and silent poisons, moving unseen through fortified estates, merchant guilds, and royal courts to fulfill contracts with deadly efficiency and minimal trace.

Adept Assassins
Creature Sub Type
Creature Sub Type
1788.18

Adept Assassins are highly trained killers skilled in silent takedowns, infiltration, and advanced poisons. They blend into noble courts, guarded keeps, or battlefields with ease. Using enchanted gear, precise strikes, and misdirection, they eliminate high-value targets efficiently, often working alone or leading small, specialized cells for critical missions.

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Invisibility, Adept
    8.4 2ap 4 Circle of Illusion

Hood, Cloth
Leather Jerkin
Bracers, Leather
Cloak of Stealth
Crossbow Bolt Case
Boots, Leather
Shortsword
 

  • Inventory Equipped Inventory Equipped:
  • Boots, Leather
    3 gp
  • Bracers, Leather
    8 5 gp
  • Cloak of Stealth
    10000 gp
  • Crossbow Bolt Case
    1 gp
  • Hood, Cloth
    1 gp
  • Leather Jerkin
    45 gp
  • Shortsword
    10 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    2 gp
  • Hand Crossbow
    75 gp
  • Healing Potion (4d4 + 4)
    30.48 30 gp
  • Poison (1d8)
    3.81 200 gp
  • 20 Crossbow Bolt
    0.05 gp

  • Extra Attack Extra Attack: +2

  • Passive Ability Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Evasive Speed
    3.24 3000 gp
  • Cunning
    1000 gp 1 Thief

  • Attack Ability Attack Abilities:
  • Major Poison Strike
    20.71 4200 gp
  • Assassination Attack
    32.13 36000 gp 12 Specialist In Assassination

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Riposting Opportunity Attack
    500 gp

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Fortitude Fortitude
    11.76
  • Medicine Medicine
  • Psyche Psyche

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Archery Weapon Skill Archery Weapon Skill
  • Attention Attention
  • Balance Balance
  • Empathy Empathy
  • Hunting Hunting
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Locks Locks
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Sneak Sneak

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information