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Monk - Tier 2 (Template)
Creature Template
Creature Template
737.02

🥋⚡ Monk: Tier 2 Adept

A Tier 2 Monk is a seasoned martial combatant whose speed, bodily control, and stance discipline make it a serious close-quarters threat. It no longer relies only on sound fundamentals. At this tier, the monk can actively shape the pace of a fight through precision, mobility, and controlled pressure.

🧘📜 Training and Foundation

Tier 2 Monks are deeply practiced in structured movement, breath control, physical conditioning, and combat repetition. Their training has advanced beyond simple competence into instinctive execution. They no longer need to think through every motion. Techniques, guard shifts, and stance transitions happen smoothly under pressure.

👣🕊️ Appearance and Bearing

These creatures usually appear composed, deliberate, and physically refined. Their builds are often lean and hardened, with visible conditioning in the shoulders, core, hands, and legs. Scars tend to be clean and old, the marks of repetition and direct impact. Their posture is balanced and economical, and even at rest they often appear ready to move without warning.

👊🌪️ Combat Style

A Tier 2 Monk fights with noticeably greater fluidity than a Tier 1 Disciple. It can chain strikes together, transition between targets, and pressure openings before an opponent has fully recovered. Its unarmed attacks and simple weapons are used with coordination rather than speed alone. It may burst forward in a rapid exchange, disrupt a guard, then slip into a more stable stance before the counterattack lands.

🧠⚖️ Tactical Ability

Its tactical sense is strong within personal combat and skirmish engagements. A Tier 2 Monk reads body positioning, overextension, weak guards, and shifting momentum with reliability. It knows when to harass, when to disengage, and when to commit to a decisive flurry. While still not a battlefield commander, it is difficult to trap in direct combat and dangerous to underestimate in confined or shifting engagements.

🪨🫁 Stances and Control

At this tier, stances become a major feature rather than a basic expression of training. Tier 2 Monks can shift deliberately between forms that emphasize speed, defense, pressure, stability, or focused striking. Their control is practiced enough that these transitions feel intentional and immediate, allowing them to answer changing threats without losing rhythm.

🩹💨 Defense and Endurance

Tier 2 Monks are harder to damage cleanly because their defense is built on anticipation, balance, and efficient response. They recover from motion quickly, preserve stamina well, and avoid wasting effort in unnecessary exchanges. Their durability does not come from armor, but from making opponents work harder for every meaningful hit.

🏯👥 Common Roles

These creatures are commonly found as monastery enforcers, traveling martial adepts, temple wardens, disciplined duelists, elite messengers, body-trained agents, or trusted students of respected masters. In combat groups, they often serve as fast strikers, interceptors, flank pressure, or specialists used to disrupt vulnerable or high-value targets.

👑🫸 Place in a Group

A Tier 2 Monk often fills the role of precision combatant rather than obvious leader. It may not direct the whole group, but it can control local exchanges wherever it commits. Allies rely on it to exploit gaps, pressure exposed enemies, and create openings through speed and technique rather than brute force.

📈🥋 Tier Meaning

Tier 2 represents a monk that has developed beyond basic martial discipline into active combat control. The core traits remain the same—speed, precision, stance use, bodily mastery, and close-range pressure—but they now operate with greater fluency, reliability, and tactical value. It is no longer just a trained unarmed fighter. It is a true martial adept.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +35
  • Climbing Speed Climbing Speed: +35

Clothes, Monk’s
Pants, Cloth
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Monk’s
    5 gp
  • Shoes, Leather
    1 gp
  • Pants, Cloth
    0.8 gp

  • Inventory Unequipped Inventory Unequipped:
  • Quarterstaff
    3.43 0.2 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Stances
    500 gp 1 Monk

  • Full Ability Full Abilities:
  • Meditation
    100 gp 3 Monk

  • Quick Ability Quick Abilities:
  • Switch to Huo Stance
    500 gp 1 Monk
  • Switch to Shu Stance
    500 gp 1 Monk
  • Sidestep
    600 500 gp 1 Monk
  • Zhong
    480 1000 gp 9 Monk
  • Mithria
    3000 gp 11 Monk
  • Sai
    1000 gp 19 Monk

  • Attack Ability Attack Abilities:
  • Lightning Hands
    500 gp 1 Monk
  • Ji
    8.36 1000 gp 9 Monk
  • Leg Sweep
    2.51 300 gp 13 Monk
  • Roundhouse
    1000 gp 17 Monk

  • Free Ability Free Abilities:
  • Wind Step
    500 gp 3 Monk
  • Kip Up
    500 gp 7 Monk

  • Reaction Ability Reaction Abilities:
  • Zhua
    12.69 3000 gp 7 Monk
  • Jianjin
    1000 gp 15 Monk

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Attention Attention
  • Balance Balance
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Frighten Frighten
    33.68
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Medicine Medicine
  • Natural Armor Skill Natural Armor Skill
  • Natural Weapon Skill Natural Weapon Skill
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Sneak Sneak
  • Throwable Weapon Skill Throwable Weapon Skill
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower

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