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Guard Captain - Tier 2
Leader Role Creature Template
Tiny
Creature Template
1221.36

Iron Guard Captains command entire precincts or lead detachments during wartime. Identified by red cloaks and engraved armor, they enforce discipline, issue tactical orders, and serve as military advisors to city rulers. Most are promoted through brutal service, political favor, or surviving long enough to outlast better men.

You see red draped over steel—cloak sweeping past spurred boots, pauldrons etched with rank. His sword rests at an angle, hilt worn smooth. The helm’s plume flickers as he scans the square.

  • Creature Template Creature Template:
  • Guards - Tier 2 Guards - Tier 2
    43.71

  • V Max Vitality (Template Overrides)
  • V Dice V Dice: 10

  • Essences Essences:
  • Body Body: +4
  • Mind Mind: +2
  • Soul Soul: +2

Helmet
Plate
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Greatsword
 
Greatsword

  • Inventory Equipped Inventory Equipped:
  • Boots, Iron
    16 8 gp
  • Bracers, Iron
    16 15 gp
  • Cloak, Cloth
    1 gp
  • Greatsword
    5.67 50 gp
  • Greaves, Iron
    16 2 gp
  • Helmet
    40 gp
  • Plate
    78 900 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Healing Potion (2d4 + 2)
    14.34 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • Pack Tactics
    500 gp

  • Ability Abilities:
  • Rally the Men

  • Quick Ability Quick Abilities:
  • Battle Cry
    480
  • Battlefield Order

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Empathy Empathy
  • Influence Influence
  • Law Law
  • Navigation Navigation

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Attention Attention
  • Balance Balance
  • Empathy Empathy
  • Frighten Frighten
    33.68
  • History History
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Shield Armor Skill Shield Armor Skill
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Fortitude Fortitude
    47.23

Guards - Tier 2
Creature Template
Tiny
Creature Template
43.71

Iron Guards are the hardened backbone of city defense—better trained, better equipped, and far more disciplined than common street guards. Stationed at gates, key intersections, and garrisons, they respond to riots, suppress organized crime, and serve as elite enforcers of local law.

They wear matching uniforms reinforced with chain or scale beneath dark gray surcoats, each marked with the sigil of the city or Iron Guard insignia. Their presence is deliberate and unyielding—boots like anvils, eyes always scanning.

Respected and feared. Iron Guards are known for their discipline, ruthlessness in combat, and lack of tolerance for corruption. While some see them as protectors of peace, others call them “Iron Dogs”—unyielding and cold, more loyal to order than to justice.

Clothes, Uniform
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Healing Potion (2d4 + 2)
    14.34 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Empathy Empathy
  • Influence Influence
  • Law Law
  • Navigation Navigation

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D20
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