Guard Captain, Tier 2
Guards, Tier 2
500 gp / day
240 lbs
18
1666.94

85 / 85
10
18
30
18
2
5
4

Helmet
Plate
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Greatsword
 
Greatsword

  • Inventory Equipped:
  • Boots, Iron
    150 8 gp
  • Bracers, Iron
    300 15 gp
  • Cloak, Cloth
    1 gp
  • Greatsword
    5.67 50 gp
  • Greaves, Iron
    150 2 gp
  • Helmet
    40 gp
  • Plate
    78 900 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Healing Potion, Minor
    20 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Pack Tactics
    500 gp

  • Abilities:
  • Rally the Men

  • Quick Abilities:
  • Battle Cry
    480
  • Battlefield Order

  • Attack Abilities:
  • Cleave
  • Pommel Strike
    4.89
  • Arcing Slash
  • Breaking Edge
    3.96
  • Lacerating Strike
    1.67

  • Reaction Abilities:
  • Grinding Halt
  • Cross-Guard Catch


  • Monster Bits:
  • 42 Humanoid Blood
    0.15 gp
  • 108 Animal Bone
    0.03 gp
  • 72 Animal Fat
    0.5 gp
  • 252 Animal Meat
    0.05 gp
  • 36 Soft Skin
    0.05 gp

You see red draped over steel—cloak sweeping past spurred boots, pauldrons etched with rank. His sword rests at an angle, hilt worn smooth. The helm’s plume flickers as he scans the square.

Iron Guard Captains command entire precincts or lead detachments during wartime. Identified by red cloaks and engraved armor, they enforce discipline, issue tactical orders, and serve as military advisors to city rulers. Most are promoted through brutal service, political favor, or surviving long enough to outlast better men.

Guards, Tier 2
Creature Sub Type
43.71

Iron Guards are the hardened backbone of city defense—better trained, better equipped, and far more disciplined than common street guards. Stationed at gates, key intersections, and garrisons, they respond to riots, suppress organized crime, and serve as elite enforcers of local law.

They wear matching uniforms reinforced with chain or scale beneath dark gray surcoats, each marked with the sigil of the city or Iron Guard insignia. Their presence is deliberate and unyielding—boots like anvils, eyes always scanning.

Respected and feared. Iron Guards are known for their discipline, ruthlessness in combat, and lack of tolerance for corruption. While some see them as protectors of peace, others call them “Iron Dogs”—unyielding and cold, more loyal to order than to justice.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Healing Potion, Minor
    20 15 gp
  • Manacles
    -100 2 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +1

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 3:
  • Empathy
  • Influence
  • Law
  • Navigation

d100
Mod
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Effect 1 Effect 2 Ambience Music