Oath Guard Cleric
Oath Guards
1,000 gp / day
220 lbs
36

|
|

195 / 195
36 / 36
10
18
30
3
5

Ioun Stone, Regeneration
Helmet
Plate
Bracers, Mithral
Clothes, Uniform
Cloak of Protection
Signet Ring
Greaves, Mithral
Boots, Mithral
Mace of Smiting
 
Medium Shield

  • Inventory Equipped:
  • Boots, Mithral
    36000 gp
  • Bracers, Mithral
    12000 gp
  • Cloak of Protection
    2000 gp
  • Greaves, Mithral
    30000 gp
  • Helmet
    40 gp
  • Ioun Stone, Regeneration
    10000 gp
  • Mace of Smiting
  • Medium Shield
    10 gp |
  • Plate
    900 gp |
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    100 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • No Fingers Required
    500 gp

  • Attack Abilities:
  • Divine Attack of Banishment
    8000 gp
  • Divine Strike (3d6)
    4200 gp

  • Opportunity Attack Abilities:
  • Sentinel Hamstring
    300 gp
  • Sentinel Protector
    500 gp


  • Spellcasting |
  • | Divine Guidance Fell Strike Hand of Radiance Holy Proclamation Sacred Flame
  • | Bane Foes Bless Allies Blessed Aim Ceremony of Commitment Command Foe Cure Wounds Guiding Bolt Healing Word
  • | Alleviating Touch Augury Bestow Blindness Bestow Deafness Branding Smite Hold Person Locate Animals or Plants Locate Object Prayer of Healing Restoration, Adept Summon Spiritual Weapon Zone of Truth
  • | Aura of Healing Blinding Smite Celestial Clench Chromatic Beam Cloak of Bravery Create Food and Water Dispel Magic Glyph of Warding Mass Healing Word
  • | Aura of Life Banishment Celestial Beacon Crown of Light Death Ward Greater Resistance Healing Ray Locate Creature Mass Shield of Faith Mindracking Smite Moon Bolt Summon Guardian of Faith
  • | Dispel Evil and Good Divine Communion Hallow Hold Monster Holy Storm Legend Lore Mass Cure Wounds Mass Dispel Magic Mass Sanctuary Planar Binding Restoration, Major Scrying Summon Celestial
  • | Blade Barrier Forbiddance Glory Bolt Heroes' Feast Holy Flare Major Heal Plane Shift Self Summon Planar Ally True Seeing
  • | Angel Paradox Divine Word Glyph of Mortality Mark of the Unfaithful Plane Shift Regenerative Touch Summon Greater Celestial
  • | Antimagic Field Blissful Dreams Crown of Glory Holy Aura Mass Death Ward Radiant Aura Sunburst Pulse
  • | Arcane Restriction Call Solar Excommunication God Hand Mass Heal Mass True Resurrection Planar Gateway Power Word: Heal True Resurrection

You see a wall of engraved steel, shield glowing with a carved sigil, mace gripped tight beneath a cloak of ash-gray linen. His armor hums faintly, joints wrapped in prayer-script, helm crowned with a circlet of light.

Oath Guards
Creature Sub Type

Oath Guards are elite enforcers bound by ancient vows to protect sacred relics, royal bloodlines, or divine decrees. Identified by ceremonial armor and rune-marked seals, they operate independently, answer only to the crown or church, and cannot abandon their post or mission without severe, often supernatural, consequence.

  • Contesting Roll ADV vs Status Effect:
  • Charmed
  • Dominated
  • Frightened

Clothes, Uniform
Signet Ring
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    100 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 9:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Law
  • Navigation
  • Religion

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information