Guard Cleric, Tier 4
Guards, Tier 4
1,000 gp / day
220 lbs
36
14471.05

195 / 195
36 / 36
10
30
30
18
3
5
13

Ioun Stone, Regeneration
Helmet
Plate
Bracers, Mithral
Clothes, Uniform
Cloak of Protection
Signet Ring
Greaves, Mithral
Boots, Mithral
Mace of Smiting
 
Medium Shield

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    20 100 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Magical AC +1
    10 1000 gp
  • Skill Modifier: Fortitude +1
    2500 gp
  • Skill Modifier: Balance +1
    2500 gp
  • Skill Roll Mod: Psyche +1
    2500 gp
  • Skill Modifier: Willpower +1
    2500 gp
  • Extra Critical Weapon Damage - Constructs (2d6)
    5.61 3750 gp
  • Extra Critical Weapon Damage (2d6)
    5.61 7500 gp
  • Weapon Enchantment +1
    1000 gp
  • Weapon Enchantment +2
    5000 gp
  • Magical AC +2
    20 4000 gp
  • Mithral Armor
    500 gp
  • Comfortable Armor
    100 gp
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Shields
    75 2000 gp
  • Advanced Armor Training - Heavy
    225 6000 gp

  • Quick Abilities:
  • Solid Armament
    120 1000 gp
  • Resonant Judgment
    18.07

  • Attack Abilities:
  • Divine Attack of Banishment
    53.14 8000 gp
  • Divine Strike (3d6)
    23.01 4200 gp
  • Concussive Smash
    3.76 250 gp
  • Shockbash
    250 gp
  • Bruising Blow
    7.41 1600 gp
  • Kneeshatter
    4.82 1000 gp
  • Ribshatter
    15.2 500 gp
  • Pulverize
    2.27 5000 gp

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp

  • Opportunity Attack Abilities:
  • Sentinel Hamstring
    7.6 300 gp
  • Sentinel Protector
    500 gp


  • Spellcasting |
  • Spells Prepared:
  • | Divine Guidance Fell Strike Hand of Radiance Holy Proclamation Sacred Flame
  • | Bane Foes Bless Allies Blessed Aim Ceremony of Commitment Command Foe Cure Wounds Guiding Bolt Healing Word
  • | Alleviating Touch Augury Bestow Blindness Bestow Deafness Branding Smite Hold Person Locate Animals or Plants Locate Object Prayer of Healing Restoration, Adept Summon Spiritual Weapon Zone of Truth
  • | Aura of Healing Blinding Smite Celestial Clench Chromatic Beam Cloak of Bravery Create Food and Water Dispel Magic Glyph of Warding Mass Healing Word
  • | Aura of Life Banishment Celestial Beacon Crown of Light Death Ward Greater Resistance Healing Ray Locate Creature Mass Shield of Faith Mindracking Smite Moon Bolt Summon Guardian of Faith
  • | Dispel Evil and Good Divine Communion Hallow Hold Monster Holy Storm Legend Lore Mass Cure Wounds Mass Dispel Magic Mass Sanctuary Planar Binding Restoration, Major Scrying Summon Celestial
  • | Blade Barrier Forbiddance Glory Bolt Heroes' Feast Holy Flare Major Heal Plane Shift Self Summon Planar Ally True Seeing
  • | Angel Paradox Divine Word Glyph of Mortality Mark of the Unfaithful Plane Shift Regenerative Touch Summon Greater Celestial
  • | Antimagic Field Blissful Dreams Crown of Glory Holy Aura Mass Death Ward Radiant Aura Sunburst Pulse
  • | Arcane Restriction Call Solar Excommunication God Hand Mass Heal Mass True Resurrection Planar Gateway Power Word: Heal True Resurrection

You see a wall of engraved steel, shield glowing with a carved sigil, mace gripped tight beneath a cloak of ash-gray linen. His armor hums faintly, joints wrapped in prayer-script, helm crowned with a circlet of light.

Oath Guard Clerics are divine enforcers, healers, and exorcists bound to sacred vows. Clad in rune-etched armor and bearing shields marked with radiant sigils, they wield maces and divine rites. Stationed in temples, crypts, and sanctums, they purge corruption, sanctify ground, and deliver final prayers before judgment is carried out.

Guards, Tier 4
Creature Sub Type
4500.09

Oath Guards are elite enforcers bound by ancient vows to protect sacred relics, royal bloodlines, or divine decrees. Identified by ceremonial armor and rune-marked seals, they operate independently, answer only to the crown or church, and cannot abandon their post or mission without severe, often supernatural, consequence.

  • Contesting Roll ADV vs Status Effect:
  • Charmed
  • Dominated
  • Frightened

Clothes, Uniform
Signet Ring
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp
  • Signet Ring
    5 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Major
    20 100 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 9:
  • Attention
  • Empathy
  • Frighten
    33.68
  • History
  • Influence
  • Initiative
  • Inspection
  • Law
  • Navigation
  • Religion

d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music