Bolt of Mindbreak
Ammo
50 gp 0.20 lb Ironwood 63.49

The bolt streaks from your fingertips, a shimmering thread of fractured violet light that twists like splintered glass in the air. It pierces the target's skull with a wet crack, unraveling neural pathways in bursts of synaptic fire—veins bulge and eyes glaze as thoughts shatter into chaotic static. Sanity frays at the edges, leaving hollow echoes where memories once burned bright.

  • Quick Abilities:
  • Shoot Bolt of Mindbreak
    40.62

  • While this object is carried in inventory but not equipped, abilities nested on it are still acquired by the carrier and appear on the creature (as if layered up to the caster). Pair with Consumes Unit Per Use or charges when each activation should spend one unit without deleting the whole item (Consumable removes the entire inventory entry).

  • Each use consumes one unit from item quantity or charges (ammo-style). The inventory row usually remains until quantity is zero; unlike Consumable, the entire entry is not removed on first use.

Object Properties:

  • V Current: 4
  • V Max: 4

  • Object Damage Type Resistances:
  • Force
  • Necrotic
  • Piercing
  • Radiant
  • Slashing

  • Object Damage Type Immunity:
  • Fire
  • Poison
  • Psychic

  • Object Vitality Multiplier: 1.55

  • Object Damage Mitigation: +20

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music