You create a magical prison for a creature you can see within range. The target must fail a Contesting Roll or become bound by the spell. If it succeeds, it becomes immune to this spell from you. While imprisoned, the target does not need to breathe, eat, or drink, does not age, and cannot be located or perceived by divination magic.
When you cast the spell, choose one form of imprisonment:
When casting the spell, you may define a reasonable release condition approved by the GM. The condition can be specific or elaborate, but it must be based on observable actions or qualities, not abstract traits like level, class, or Vitality.
Dispel Magic can only end this spell if cast as a 9th-level spell, targeting either the prison or the special component. Each special component can maintain only one prison at a time. If you use the same component to cast the spell again, the previous target is immediately freed.
You speak the incantation; luminous chains emerge, binding the target tightly. The magical restraints glow with arcane energy, encasing them in a radiant cage that holds them immobile and concealed from the outside world.
These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).