Green Wizard Magister
Magister Wizards
4,000 gp / day
130 lbs
21

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66 / 66
21 / 21
9
9
30
3
5

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell(s):
  • Bestow Curse
    3
  • Cause Fear
    1
  • False Life
    1
  • Fatal Bolt, Adept
    3
  • Poison Bolt
    1


  • Spellcasting |
  • | Manipulate Life Poison Spray
  • | Mastery Over Death
  • | Blighted Ground Calf Spasm Lifetap Ray of Enfeeblement Water Wither
  • | Drain Life Jungle Razer Rain of Terror Vitality Transfer
  • | Bile Veins Healing Ray Lifesteal Aura Paralyzing Touch
  • | Black Bolt Death Throes Vitality Leech

Soft green light pulses from your fingertips, wrapping around lingering souls like a comforting embrace. Your emerald robes whisper against the earth, each sigil glowing in harmony with the cycle of life and death. Spirits gather in reverence, drawn to your presence as you mend the fragile balance of existence.

The Green Wizard Magister has mastered the balance of life and death, guiding spirits, restoring vitality, and ensuring the natural cycle remains undisturbed. Their magic consecrates battlegrounds, eases lingering souls, and prevents malevolent forces from twisting death’s purpose. They are revered as healers, protectors, and guardians of the afterlife’s passage.

Environment:

Magister Wizards
Creature Sub Type

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 4:
  • Empathy
  • Fortitude
  • Willpower

  • Skill Tier 6:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information