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FateTide Tell Your Story
Green Wizard, Tier 3
Medium - Size
Wizards, Tier 3
4,000 gp / day
130 lbs
Support Role
21
932.98

Body
Mind
Soul
Vitality
66 / 66
Mana
21 / 21
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
3
Reach
5
ST 2 | 4 SP | d5
ST 4 | 10 SP | d7
ST 6 | 16 SP | d9
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ruby Dust
    1500 gp
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Bestow Curse
    2ap 3 Circle of Necromancy
  • Cause Fear
    23.1 2ap 1 Circle of Necromancy
  • False Life
    2ap 1 Circle of Necromancy
  • Fatal Bolt, Adept
    15.4 1ap 3 Circle of Necromancy
  • Poison Bolt
    9.9 2ap 1 Circle of Necromancy


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Manipulate Life Poison Spray
  • Spell Level 1 | Mastery Over Death
  • Spell Level 2 | Blighted Ground Calf Spasm Lifetap Ray of Enfeeblement Water Wither
  • Spell Level 3 | Drain Life Jungle Razer Rain of Terror Vitality Transfer
  • Spell Level 4 | Bile Veins Healing Ray Lifesteal Aura Paralyzing Touch
  • Spell Level 5 | Black Bolt Death Throes Vitality Leech


  • Monster Bit Monster Bits:
  • 21 Humanoid Blood
    0.15 gp
  • 57 Animal Bone
    0.03 gp
  • 39 Animal Fat
    0.5 gp
  • 135 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

Soft green light pulses from your fingertips, wrapping around lingering souls like a comforting embrace. Your emerald robes whisper against the earth, each sigil glowing in harmony with the cycle of life and death. Spirits gather in reverence, drawn to your presence as you mend the fragile balance of existence.

The Green Wizard Magister has mastered the balance of life and death, guiding spirits, restoring vitality, and ensuring the natural cycle remains undisturbed. Their magic consecrates battlegrounds, eases lingering souls, and prevents malevolent forces from twisting death’s purpose. They are revered as healers, protectors, and guardians of the afterlife’s passage.

Environment: Urban

Wizards, Tier 3
Creature Template
Creature Template
347.38

Magister Wizards are esteemed spellcasters who have achieved a profound mastery over their chosen Circle of Magic Circle of Magic. Often serving as mentors, leaders, or high-ranking members within magical societies, they possess an extensive understanding of arcane arts and have honed their abilities to a formidable level. Their deep reservoirs of magical energy and refined skills make them both respected and feared figures in the magical community.

Combat Role

  1. Magister Wizards are dominant battlefield presences, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can control the flow of combat, dictating engagements through area-of-effect spells, summoning allies, or creating barriers.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic acumen makes them formidable opponents.
  4. While powerful, they are not invincible and often rely on their intellect and preparation to maintain an advantage.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +2

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 4 | 10 SP | d7 Skill Tier 4:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Willpower Willpower

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information