Kobold Alchemist
4

|

11
13
40
40
0
2
30
60

1


  • Passive Abilities:
  • Pack Tactics
  • Sunlight Sensitivity

  • Abilities:
  • Alchemical Protection

  • Quick Abilities:
  • Apothecary Resistance


  • Inventory Equipped:
  • Dagger
    2 gp
  • Leather Jerkin
    45 gp

  • Inventory Unequipped:
  • Dart
    0.05 gp


Adorned with ceramic flasks and glass vials, this diminutive reptilian figure exudes an acrid aroma as it moves, leaving a pungent trail in its wake.

Kobold alchemists are usually smelled before they are seen, thanks to the apothecary’s store of chemicals and poisons they carry. Alchemists often sport mottled and discolored scales and skin, caused by the caustic nature of their obsessions. They raid alchemy shops and magical laboratories to gather more material to fuel their reckless experiments.

Dangerous Assets. Alchemists can be a great boon to their clan, but at a cost. Not only do the alchemists require rare, expensive, and often dangerous substances to ply their trade, they tend to be a little unhinged. Their experiments yield powerful weapons and defensive concoctions that can save many kobold lives, but the destruction caused by an experiment gone awry can be terrible.

Environments:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information