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Command Foe: Halt
2ap 1 | Circle of Charm
Spell
-300

The target doesn't move and takes no actions.

A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

Your foe's limbs lock rigid, boots rooting to the earth like iron stakes, muscles straining uselessly against invisible chains. If airborne, wings or spells hold it suspended in place, fluttering just enough to defy gravity's pull without advancing a single inch. The air around thickens, binding breath to stillness, every twitch denied.

  • Spell Spell Info:
  • Spell Sphere: Divine Sphere of Magic Divine
  • Spell Circle: Circle of Charm Circle of Charm
  • Components:  Spell Component Verbal
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Willpower
  • Spell Upcastable : Yes | 1 Additional Target(s) per Mana Upcasted

  • Creature can take NO actions

  • Creature can take NO reactions

  • Status Effect Parameters Status Effect Parameters:
  • Effect ENDS → END of TARGET'S Turn Effect ENDS on Target END of turn

Post-conditions

  • Ability Does Not Work Against Creature Type Ability does NOT work against creature type:
  • Construct
    200
  • Undead
    200

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information