Arrow of Spell-Locking
Ammo
100 gp 0.20 lb Ironwood 26.24

The arrow's shaft gleams with etched silver runes that pulse faintly under moonlight, its fletching woven from iridescent spider silk that whispers against the wind. Nocked and loosed, it buries its barbed obsidian tip into flesh or wood, where thorny veins of arcane frost spiderweb outward, freezing spells in crystalline stasis. Magic within the struck target hardens into unyielding ice, shattering only when the arrow is withdrawn.

  • Quick Abilities:
  • Shoot Spell-Locking Arrow
    16.41

  • While this object is carried in inventory but not equipped, abilities nested on it are still acquired by the carrier and appear on the creature (as if layered up to the caster). Pair with Consumes Unit Per Use or charges when each activation should spend one unit without deleting the whole item (Consumable removes the entire inventory entry).

  • Each use consumes one unit from item quantity or charges (ammo-style). The inventory row usually remains until quantity is zero; unlike Consumable, the entire entry is not removed on first use.

Object Properties:

  • V Current: 4
  • V Max: 4

  • Object Damage Type Resistances:
  • Force
  • Necrotic
  • Piercing
  • Radiant
  • Slashing

  • Object Damage Type Immunity:
  • Fire
  • Poison
  • Psychic

  • Object Vitality Multiplier: 1.55

  • Object Damage Mitigation: +20

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music