Turn the Tide
Ability

Spend 2 AP to grant all allies within 15 ft their Reaction back.

You stomp forward, planting your weapon into the dirt. A pulse of energy rolls out from you, sharp as a command. Around you, heads lift, stances shift—every ally snaps back into readiness.

  • Parameters:
  • Range:
  • AOE: 15 | Chooseable Targets in AOE

  • Consumes 5 Ability Charges:
  • Tactics
    1000 gp 1

  • Ability Activation Charges: 7

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

  • The target's reaction is reset.

Attached Items
# Type Name
1 Subclass Training in the Sentinel
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information