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Standalone adventures—ready to run. Purchase the source in the Library for access.

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Aether Avoidance
Reaction Ability
Reaction Ability

Your off-hand glows with arcane energy, gain advantage on Contesting rolls against spells until the start of your next turn.

Arcane light coils around your off-hand, forming shifting sigils that pulse with measured rhythm. Each flicker deflects incoming magic, bending hostile currents aside as sparks of blue energy scatter into fading motes.

  • Parameters Parameters:
  • Range: Self

  • Status Effect Parameters Status Effect Parameters:
  • Effect ENDS → START of CASTER'S NEXT turn Effect ENDS on the START of the Caster NEXT turn

  • Consumes Ability Charges Consumes 1 Ability Charges:
  • Aether

  • Contesting Roll Adv Vs Spells Contesting Roll ADV vs Spells:
  • Any Contesting Roll caused by a spell is rolled with ADV

  • Ability Activation Charges Ability Activation Charges: 3

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Pre-conditions

  • Ability NOT active if weapon property equipped Ability NOT ACTIVE if weapon equipped has property:
  • weapon_two_handed

Attached Items
# Type Name
1 Passive Ability Arcane Parity
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information