Mass Suggestion
6 |
Spell

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve targets of your choice that you can see within range and that can hear and understand you.

The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

On a failed contesting roll, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

You speak the incantation; luminous strands of magic extend from your hands to each of the twelve targets. Glowing threads weave around them, embedding your suggestions as they nod and begin following your commands under the spell's influence.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 12
  • Duration: 1 days

  • Contesting Roll:
  • vs.
  • Spell Upcastable : Yes | 1 days Additional Duration per Mana Upcasted

  • Status Effect Parameters:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information