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Field of Dread

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2 | Circle of Charm
Curse

You radiate dread in a 10 ft aura. Hostile creatures starting their turn inside must succeed a Psyche roll or take psychic damage and have disadvantage on attack rolls until their end of next turn.

The air turns sour as shadows stretch unnaturally across the ground. Your breath fogs in a chill that shouldn't be there. Around you, even bold foes hesitate, eyes flicking toward unseen shapes beyond the gloom.

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

D4
D6
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D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To edit characters or creatures.

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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
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