Wind Walk
1 Minute 6 |
Spell

You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.

While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.

In an instant, you shift from solid form to ethereal mist, liberated like the wind. Ascending swiftly, you surge forward with unprecedented velocity.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:
  • Max Targets: 10
  • Duration: 8 hours

  • Spell Material Components:
  • Holy Water, Flask
    25 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information