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FateTide Tell Your Story
White Wizard, Tier 4
Medium - Size
Wizards, Tier 4
50,000 gp / day
130 lbs
Support Role
33
9643.07

Body
Mind
Soul
Vitality
140 / 140
Mana
33 / 33
Armor
9
14
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
4
Reach
5
Contesting Roll Adv Vs Spells
ST 2 | 4 SP | d5
ST 7 | 19 SP | d10
ST 9 | 25 SP | d12
Skill Roll Adv
Language Fluent

Robe of the Archmagi, Gray
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 
Staff of the Magi

  • Inventory Equipped Inventory Equipped:
  • Robe of the Archmagi, Gray
    200 276000 gp
  • Staff of the Magi
    3.43 11400.2 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp


  • Passive Ability Passive Abilities:
  • Contested Roll ADV: Spells
    10000 gp
  • Magical AC +5
    50 256000 gp
  • Skill ADV: Bending Weapon Skill
    10000 gp
  • Weapon Enchantment +2
    5000 gp

  • At Will Spell At Will Spell(s):
  • Comprehend Languages
    57.5 2ap 1 Circle of Divination
  • Detect Thoughts
    2ap 2 Circle of Divination
  • Identify
    40 3ap 1 Minute 1 Circle of Divination
  • Legend Lore
    3ap 10 Minutes 5 Circle of Divination
  • Locate Creature
    2ap 4 Circle of Divination
  • Locate Object
    2ap 2 Circle of Divination
  • Tongues
    2ap 3 Circle of Divination


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Arcane Probe Crunch Numbers Far Hearing Internal Compass Know Color Magecraft Focus True Strike
  • Spell Level 1 | Detect Magic Fleeting Strokes Guiding Connection Identify Weapon Instant Search Know Faction Know Greatest Enemy Know Protection Living Link
  • Spell Level 2 | Foresight, Minor Glyph of Revealing Impart Knowledge Knowledge of the Dead See Invisibility
  • Spell Level 3 | Home Port Know Customs
  • Spell Level 4 | Find the Gap Know Vulnerabilities Lair Divination Liberating Memory Summon Arcane Eye
  • Spell Level 5 | Contact Other Plane Inquisitive Intuition Maximum Damage Scrying
  • Spell Level 6 | Heartseeker True Seeing
  • Spell Level 8 | Telepathy Bonding
  • Spell Level 9 | Foresight, Legendary Hindsight Interplanar Telepathic Bond


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 38 Animal Bone
    0.03 gp
  • 26 Animal Fat
    0.5 gp
  • 90 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

The stars swirl around you, each one a whisper of time’s secrets. Your silver-embroidered robes gleam as cosmic runes shift across their fabric, pulsing with knowledge. The crystal orb atop your staff glows with infinite visions, revealing truths unseen. With a mere thought, past, present, and future unfold before you.

The White Wizard Archon is the ultimate seer, perceiving events across time with flawless clarity. They foresee wars before they begin, uncover hidden truths, and manipulate fate itself. Their mastery of prophecy, scrying, and celestial knowledge makes them unrivaled advisors, capable of shaping history through wisdom alone.

Environment: Urban

Wizards, Tier 4
Creature Template
Creature Template
2362.88

Archon Wizards are the epitome of arcane mastery, standing as paragons of magical prowess within the FateTide universe. Having transcended the limitations of mortal spellcasters, they wield unparalleled power and influence, often serving as the ultimate authority in magical societies or as solitary guardians of ancient secrets. Their command over magic is so profound that they can alter the very fabric of reality to their will.

Combat Role

  1. Archon Wizards are unparalleled forces on the battlefield, capable of both overwhelming offensive spells and impenetrable defenses.
  2. They can dictate the terms of engagement, controlling the battlefield through massive area-of-effect spells, summoning formidable allies, or erecting barriers that alter the flow of combat.
  3. Their profound knowledge allows them to exploit enemies' weaknesses, and their strategic brilliance makes them nearly insurmountable foes.
  4. While their power is immense, they are not omnipotent and often rely on their vast experience and preparation to maintain supremacy.
Component Pouch
Pouch
Shoes, Leather
Staff of the Magi
 

  • Inventory Equipped Inventory Equipped:
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp
  • Staff of the Magi
    3.43 11400.2 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack Extra Attack: +3

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Empathy Empathy
  • Fortitude Fortitude
    47.23
  • Influence Influence
  • Willpower Willpower

  • ST 9 | 25 SP | d12 Skill Tier 9:
  • Bending Weapon Skill Bending Weapon Skill
  • History History
  • Magic Magic
  • Psyche Psyche

Environment: Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information