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Standalone adventures—ready to run. Purchase the source in the Library for access.

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FateTide Tell Your Story
Slamming Hit
Attack Ability
Attack Ability
150 gp

  • Push Ft After Hit Push (ft) target ANY direction: 5

  • Ability Ability:
  • Charges Charges: 1
  • Ability Resets (d6) Recharge: 1 - 6

Pre-conditions

  • Ability active if weapon classification equipped Ability ACTIVE if weapon classification equipped:
  • Clubs Clubs
    43.03 0.1 gp
  • Flails Flails
    40.52 10 gp
  • Light Hammers Hammers, Light
    13.16 2 gp
  • Maces Maces
    45.08 5 gp
  • Mauls Mauls
    22.45 10 gp
  • Natural Weapons Natural Weapon
    37.69
  • Warhammers Warhammers
    29.87 15 gp

Post-conditions

  • Target size must be anchor (caster rank + N) and smaller categories Ability only works against the Target Creature Size 1 difference and BELOW the Caster's Creature Size.

Attached Items
# Type Name
1 Feat Mighty Smasher
2 Feat Smashing Living Weapons
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information