- Push (ft) target ANY direction: 5
- Ability only works against the ABOVE 1 or LARGER than the .
- Ability ACTIVE if weapon classification equipped:
-
Clubs
0.1 gp
-
Flails
10 gp
-
Hammers, Light
2 gp
-
Maces
5 gp
-
Mauls
10 gp
-
Natural Weapon
-
Warhammers
15 gp
- Ability:
-
Charges:
1
-
Recharge:
1 - 6
-or-
To access the dice log to keep track of your rolls