Push (ft) target ANY direction: 5
Ability only works against the
ABOVE 1 or LARGER than the
.
Ability ACTIVE if weapon classification equipped:
-

Clubs
0.1 gp
-

Flails
10 gp
-

Hammers, Light
2 gp
-

Maces
5 gp
-

Mauls
10 gp
-

Natural Weapon
-

Warhammers
15 gp
Ability:
-
Charges:
1
-
Recharge:
1 - 6
-or-
To access the dice log to keep track of your rolls