Bullet of Anchoring
Ammo
150 gp 0.02 lb Steel 32.84

The Bullet of Anchoring gleams with etched runes, its lead casing warm to the touch, humming faintly as if alive. Fired from your revolver, it streaks like a silver comet, burrowing into stone or flesh with unyielding grip. Invisible chains erupt from the impact, locking the target in place, veins of ethereal metal spreading to bind limbs and air alike.

  • Quick Abilities:
  • Shoot Bullet of Anchoring
    31.84

  • While this object is carried in inventory but not equipped, abilities nested on it are still acquired by the carrier and appear on the creature (as if layered up to the caster). Pair with Consumes Unit Per Use or charges when each activation should spend one unit without deleting the whole item (Consumable removes the entire inventory entry).

  • Each use consumes one unit from item quantity or charges (ammo-style). The inventory row usually remains until quantity is zero; unlike Consumable, the entire entry is not removed on first use.

Object Properties:

  • V Current: 3
  • V Max: 3

  • Object Damage Type Resistances:
  • Bludgeoning
  • Fire
  • Necrotic
  • Piercing
  • Radiant
  • Slashing

  • Object Damage Type Immunity:
  • Poison
  • Psychic

  • Object Vitality Multiplier: 1.10

  • Object Damage Mitigation: +30

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music