Colossal Momentum
Attack Ability
750 gp

Charge 10ft towards a target and slam the club into them, sending them 10ft back and causing Dizzy.

  • Damage Roll:

  • Push (ft) target away from me: 10

  • Ability only works against the 1 difference and ABOVE the 's .

  • Status Effect Parameters:
  • Effect ENDS on the START of the NEXT turn

  • Ability:
  • Charges: 1
  • Recharge: 6

  • Caster Moves Towards Target in Ft: 10

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Weapon Classification Greatclubs
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music