Orange Wizard Adept
Adept Wizards
100,000 gp
200 gp / day
130 lbs
10

|
|

35 / 35
10 / 10
9
9
30
2
5

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell(s):
  • Anchoring Spines
    1
  • Feather Fall
    1
  • Longstrider
    1
  • Mending, Minor
    1


  • Spellcasting |
  • | Arcane Muscles Flame Command Launch Ammunition Mending, Flawed Message Exchange Prestidigitation
  • | Dictation Liftoff Burst Nimbus Stride Thunderwave
  • | Alter Self Bestow Blindness Bestow Deafness Binding Winds Enlarge Target Knock Lock Reduce Target
  • | Aerial Ascendancy Haste Allies Slow Foes Sunsear Focus Whirlwind Kick

The air hums with shifting energies as you move, your orange robes flowing like liquid fire. Your staff glows with alchemical power, the amber gemstone pulsing in sync with your transmutations. Metal warps at your touch, stone softens like clay, and the laws of nature bend to your will.

The Orange Wizard Adept has mastered transmutation, effortlessly reshaping materials and enhancing physical forms. They refine alchemical processes, reinforce armor, and alter substances at will. Their spells can turn metal to gold, fortify structures, or enhance a warrior’s strength, making them invaluable in crafting, combat, and problem-solving alike.

Adept Wizards
Creature Sub Type
100,000 gp

Adept Wizards are accomplished spellcasters who have moved beyond the fundamentals of their magical studies. They have mastered the core principles of their Circle of Magic and are now refining their techniques, blending raw power with strategic application. Adepts are often scholars, battle-mages, or arcane enforcers, possessing a significant wellspring of magical energy that allows them to sustain spells over prolonged engagements.

Combat Role

  1. Adepts are both battlefield controllers and damage dealers.
  2. They are far more aggressive and resilient than Neophytes, capable of unleashing powerful spells while maintaining solid defenses.
  3. Capable of fighting solo or alongside other creatures, Adept Wizards can hold their own in prolonged engagements.
  4. They combine spell versatility with defensive magic, making them dangerous opponents that require careful strategy to defeat.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • Extra Attack: +1

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 3:
  • Bending Weapon Skill
  • History
  • Magic
  • Psyche

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information