Wellwyrm
1,250 lbs
18
1071

171 / 171
14
14
40
22
40
40
60
10
2
5

  • Natural Weapon(s):
  • Bite (2d10)


  • Passive Abilities:
  • Amphibious
    1000 gp

  • Attack Abilities:
  • Constricting Attack, Adept
    150 gp
  • Poisoning Strike (5d6)
    11800 gp

  • Free Abilities:
  • Hunting Terror


  • Monster Bits:
  • 300 Animal Bone
    0.03 gp
  • 562 Animal Fat
    0.5 gp
  • 1125 Animal Meat
    0.05 gp
  • 262 Dragon Blood
    10 gp
  • 375 Hard Skin
    0.1 gp

A river-serpent coils in heavy silence, scales slick as wet slate and veined with rust-red streaks like old blood. Its jaws hinge wide to show jagged teeth and a long, raw tongue tasting the air. Pale mist ribbons from its body, curling and clinging around stones as it slides, cold and patient, through the shallows.

Wellwyrms are serpents originally touched by cruel Fey masters. The wyrms live in shallow waters where landdwelling creatures frequent, such as wells and watering holes, lying in wait to coil around unsuspecting victims. Wellwyrms then drag their prey into water, or into burrows they dig under seemingly safe ground, to drown or suffocate.

Secret.

The sound of a hunting horn drives wellwyrms into a panicked frenzy.

Environments:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music