Collective Trance
10 Minutes 4 |
Spell

Up to 8 creatures share linked dreams for coordination. Improving all targets rest, granting 4d10 Temp V upon waking up.

Their bodies lie still, but their eyes shimmer faintly. A soft glow pulses from sigils on their foreheads, flickering in unison. You sense their thoughts brushing yours—connected, distant, yet sharply synchronized beyond speech.

  • Spell Info:
  • Spell Sphere: Divine
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time:  10 Minutes

  • Parameters:
  • Range:
  • Max Targets: 8

  • Temporary Vitality Roll:

  • Status Effect Parameters:

  • Consumes 2 Ability Charges:
  • Rite
    500 gp 1

  • Willing Target: The spell or ability can only be used against a willing or friendly target (another summon or party member), otherwise it fails. Targets with their defenses lowered can be effected, if by default they are hostile.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information