Healing Wave
0 |
Spell

Send a healing wave for 2d6 in a 15ft sphere.

A surge of glowing water erupts outward, curling through the air in liquid arcs. The wave ripples across allies, washing away wounds as soft blue light seeps into torn flesh.

  • Spell Info:
  • Spell Sphere: Primal
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 15

  • Healing Roll:
  • Scalable Cantrip : Yes
  • Scalable cantrip: Damage dice automatically increases by 1, each time, as the character's TOTAL CASTER LEVEL reaches: 9, 19, and 33

  • Consumes 1 Ability Charges:
  • Water Mote
    1

  • The Ability, Spell, or Effect cannot be enchanted onto an object.

  • Effect Only Affects Same Team Type.

d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music