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Healing Wave
2ap 0 | Circle of Necromancy
Spell

Send a healing wave for 2d6 in a 15ft sphere.

A surge of glowing water erupts outward, curling through the air in liquid arcs. The wave ripples across allies, washing away wounds as soft blue light seeps into torn flesh.

  • Spell Spell Info:
  • Spell Sphere: Primal Sphere of Magic Primal
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Self
  • AOE: 15 Sphere

  • Healing Roll Healing Roll:
  • Scalable Cantrip : Yes
  • Scalable Cantrip Scalable cantrip: Damage dice automatically increases by 1, each time, as the character's TOTAL CASTER LEVEL reaches: 9, 19, and 33

  • Consumes Ability Charges Consumes 1 Ability Charges:
  • Water Mote
    1 Shaman

  • Effect Only Affects Same Team Type Effect Only Affects Same Team.

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
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Effect 1
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Effect 2
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Ambience
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Item Information