A surge of glowing water erupts outward, curling through the air in liquid arcs. The wave ripples across allies, washing away wounds as soft blue light seeps into torn flesh.
Spell Info:
Spell Sphere:
Primal
Spell Circle: Circle of Necromancy
Components:
Casting Time:
Parameters:
Range:
AOE:
15
Healing Roll:
Scalable Cantrip :
Yes
Scalable cantrip: Damage dice automatically increases by 1, each time, as the character's TOTAL CASTER LEVEL reaches: 9, 19, and 33
Consumes 1 Ability Charges:
Water Mote
1
The Ability, Spell, or Effect cannot be enchanted onto an object.