Crimson Missiles
Ability

Fire missiles of blood towards 3 targets, deals 2d12 necrotic damage and causes Withering.

Streams of hardened blood spiral from your fingertips, sharpening mid-flight into three streaking bolts. Each missile drills into its mark with a wet crack, leaking necrotic fumes that cling to flesh and trigger Withering on impact.

  • Parameters:
  • Range:
  • Max Targets: 3

  • Spell Ranged Attack Roll:

  • Status Effect Parameters:

  • Ability:
  • Charges: 1
  • Recharge: 1 - 6

  • Ability Activation Charges: 3

Attached Items
# Type Name
1 Spell Crimson Echoes
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music