Blood of the Oracle

The Blood of the Oracle sorcerer has a natural link to timelines, foresight, and events that haven’t happened yet—or may never happen at all. Their magic comes from something embedded deep in their bloodline: a fracture in time, a glimpse into fate, or exposure to unstable prophetic magic. They don’t guess what’s coming—they’ve already seen it, or something close enough.

Foretouched and Future-Tied

Oracleblood sorcerers usually have clear signs of their lineage. Their eyes may glow faintly or carry multiple reflections. Sometimes they speak out of order, pause mid-sentence, or answer questions before they’re asked. Their casting style is unusual—subtle gestures that seem unfinished or out of sync, as if the spell is responding to something only they can perceive. Their magic often manifests as flashes of light, visual echoes, or brief double-images of people and objects around them.

In the Vault of Hours

Oraclebloods often train in isolated places—ruined temples, forgotten observatories, or towers built around old time magic. The Vault of Hours is one of the most well-known: a fractured keep where time loops and splits at random. Inside, students practice reading timelines, correcting future mistakes, and learning to act on what hasn’t happened yet. Lessons involve navigating repeating rooms, watching shifting reflections, and surviving training where cause and effect don’t always line up.

Doctrine of the Fractured Thread

Blood of the Oracle sorcerers focus on control, timing, and knowledge. They can change initiative order, force rerolls, read surface thoughts, and resist mental influence. Higher-level abilities let them freeze time briefly, undo short-term actions, and gain long-term benefits from planning. They are excellent at support and counterplay, using prediction to interrupt enemies and position allies. They aren’t the flashiest casters—but they’re rarely surprised, and they’re almost never wrong.


  • Spells Known:
  • Foresight Blink
    1 1
  • Truthseeker’s Glare
    1 5
  • Augury’s Touch
    1 Minute 2 8
  • Mind’s Lantern
    2 12
  • Forewarned Assault
    3 16
  • Vision of Doom
    4 24
  • Divine Revelation
    6 28
  • Time’s Judgment
    7 32
  • Threads Severed
    8 36
  • Prophecy Unfolds
    9 40

  • Passive Abilities:
  • Augur’s Gift
    1500 gp 1
  • Future Echoes
    8000 gp 5
  • Signs in the Stars
    4000 gp 10
  • Astrologers Eyes
    5000 gp 15
  • Piercing Gaze
    10000 gp 20
  • Celestial Clarity
    25000 gp 25
  • Star-Linked Soul
    10000 gp 30
  • Weaver of Threads
    10000 gp 35

  • Free Abilities:
  • Echo of the Future
    20

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information