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Anchoring Spines
2ap 1 | Circle of Transmutation
Spell
12

You strike your target, forcing their bone to seize up, restraining them until the end of its next turn.

With a strike, jagged energy spines erupt from the target, piercing the ground. Solid bindings entwine their bones, anchoring them firmly until the spell's effect concludes.

  • Spell Spell Info:
  • Spell Spheres: Arcane Sphere of Magic Primal Sphere of Magic
  • Spell Circle: Circle of Transmutation Circle of Transmutation
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Reach

  • Spell Melee Attack Roll Spell Melee Attack Roll:
  • Spell Upcastable :

  • Status Effect Parameters Status Effect Parameters:
  • Effect ENDS → END of TARGET'S Turn Effect ENDS on Target END of turn

Post-conditions

  • Ability Does Not Work Against Creature Type Ability does NOT work against creature type:
  • Ooze

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

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Effect 1
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Effect 2
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Ambience
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Music
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Item Information