Black Dragon Lair
Lair

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:

  • At Will Spell(s):
  • Darkness Sphere
    2

  • Quick Abilities:
  • Cloud of a Thousand Stings
  • Filth Burst
  • Grasping Muck
  • Master of the Deep
  • Noxious Gas

  • Regional Effects:
  • Endless Fog
  • Ennui
  • Foul Water
  • Grating Spies
  • Rotting Domain
  • Unending Swamps

Attached Items
# Type Name
1 Creature Adult Black Dragon
2 Creature Ancient Black Dragon
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information