Sequester
7 |
Spell

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.

Sprinkling the target with powder crafted from priceless gems, it slowly dissolves from sight, vanishing entirely. It eludes detection, defying even the keen senses of your arcane devices.

I Cast Sequester
Unveiling a luxurious leather bag, I grasp sparkling jewel dust and fling it over my target, uttering fencing incantations. The powder ignites in hues of red, green, blue, and white, weaving a radiant cocoon. Uttering the ultimate incantation, [Sequester a Creature], the luminous threads usher the subject into a timeless slumber—unaware and ageless—fading as the radiant dust settles.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Transmutation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration:

  • Spell Material Components   Consumed:
  • Diamond, emerald, ruby, and sapphire dust, flasked
    5000 gp

  • Willing Target: The spell or ability can only be used against a willing or friendly target (another summon or party member), otherwise it fails. Targets with their defenses lowered can be effected, if by default they are hostile.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information