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Sequester
2ap 7 | Circle of Transmutation
Spell
70

By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.

If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.

You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens.

" This spell also ends if the target takes any damage.

You place your hand on the target, and it fades from sight, surrounded by a faint, shimmering outline before vanishing entirely. If it’s a creature, its breathing slows, and its form becomes perfectly still.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic Arcane
  • Spell Circle: Circle of Transmutation Circle of Transmutation
  • Components:  Spell Component VerbalSpell Component SomaticSpell Material Item IdSpell Component Material Consumed
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Reach
  • Duration: Duration Permanent

  • Spell Material Item Id Spell Material Components Spell Component Material Consumed Consumed:
  • Diamond, emerald, ruby, and sapphire dust, flasked
    5000 gp

  • Willing Target Willing Target: The spell or ability can only be used against a willing or friendly target (another summon or party member), otherwise it fails. Targets with their defenses lowered can be effected, if by default they are hostile.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information