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Gnoll Minion | FateTide
Gnoll Minion
Gnollium
175 lbs
1

|
|

32 / 32
12
15
30
60
1
0

Mail Shirt
Quiver
Longbow
 
Longbow

  • Inventory Equipped:
  • Quiver
    1 gp
  • Longbow
    50 gp
  • Mail Shirt
    60 gp

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Medium Shield
    10 gp
  • Spear
    1 gp


  • Natural Weapon(s):
  • Bite (d8)


  • Passive Abilities:
  • Advanced Armor Training - Medium
    4000 gp

  • Quick Abilities:
  • Steadfast Posture
    500 gp

  • Attack Abilities:
  • Killing Rampage
    1000 gp
  • Pinning Attack
    150 gp
  • Tricky Arrow
    64000 gp

  • Reaction Abilities:
  • Ironclad Tenacity
    1000 gp
  • Agile Training
    1000 gp


  • Monster Bits:
  • 10 Animal Blood
    0.1 gp
  • 26 Animal Bone
    0.03 gp
  • Gnoll Ear
    20 gp

Blood-caked hair forms a matted ridge from the canine head, cascading over its hunched back beneath hide armor. Stained, spotted fur, marred with filth and gore, veils the visible body parts: a toothy maw, dog-like legs concluding in clawed paws, and human-like arms exhibiting surprising agility as they wield weapons. An unsettling fusion of beastly and humanoid features defines this menacing entity.

Environments:


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Gnollium
Creature Sub Type

Gnolliums, commonly referred to as Gnolls, are savage and feral humanoids that strike fear into the hearts of those living on the frontiers and borderlands of civilization. Their reputation as nomadic destroyers, driven by an insatiable thirst for blood, makes them formidable adversaries in any campaign.

Feral Marauders:
Gnolliums are feral and marauding humanoids that emerge from the wilderness to strike settlements without warning. Their attacks are ruthless and brutal, characterized by the slaughter of their victims and the consumption of their flesh. They are known for leaving devastation in their wake, with razed buildings, gnawed corpses, and tainted land as grim reminders of their presence.

Ancestral Curse:
Gnolliums are often regarded as a cursed race, believed to be the result of a dark mix of humans, elves, and other beasts serving malevolent masters. Their appearance bears the scars of this ancestral curse, with their features marred by a grotesque and bestial quality. They have elongated muzzles, sharp teeth, and an intimidating presence that sets them apart from other humanoids.

Nomadic Rampagers:
Gnolliums are nomadic in nature, making it challenging for those on the frontiers to predict their attacks. They strike at random, much like a plague of locusts, plundering and slaughtering, then disappearing into the wilderness once more. Their targets are often easy pickings, such as unprotected settlements and isolated farms. Their rampages are marked by their preference for easy targets and the brutality of their assaults.

Scavengers of Carnage:
Gnolliums rarely build permanent structures or craft items of lasting value. They rely on scavenging weapons and armor from the corpses of their fallen foes. These scavenged items are adorned with gruesome trophies, such as ears, teeth, scalps, and other macabre tokens from their victims, adding a sinister element to their patchwork armor.

Unquenchable Bloodlust:
No goodness or compassion resides within the heart of a Gnollium. Their frenzied bloodlust knows no bounds, making them a relentless and destructive force. They cannot be reasoned with, taught, or coerced into peaceful coexistence. Even among their own kind, they often engage in brutal infighting when a common enemy is not present.

In a campaign, Gnolliums are relentless antagonists, presenting a constant threat to those living on the frontiers and borderlands. Adventurers may find themselves defending against Gnoll raids, uncovering the source of their curse, or even seeking a way to break the cycle of bloodlust that plagues the Gnollium race. The unpredictable and savage nature of these marauders makes them a compelling and enduring challenge in the world of tabletop role-playing.

  • Natural Weapon(s):
  • Bite (d8)

  • Monster Bits:
  • Gnoll Ear
    20 gp

  • Attack Abilities:
  • Killing Rampage
    1000 gp

  • Skill Tier 2:
  • Natural Weapon Skill

d100
Mod
ADV/DIS
-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information