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Master Assassin
Medium - Size
Assassins, Tier 4
180 lbs
Ambusher Role
35
438

Body
Mind
Soul
Vitality
256 / 256
Armor
15
15
Luck
Walking Speed
50
Jumping Speed
27
Swimming Speed
25
Climbing Speed
50
Nightsight
60
Unhindered Attacks
4
Reach
5
ST 9 | 25 SP | d12
ST 10 | 28 SP | d13
ST 12 | 50 SP | d15
Skill Roll Adv
Language Fluent

Hood, Silk
Leather Jerkin
Bracers, Mithral
Crossbow Bolt Case
Greaves, Mithral
Boots, Mithral
Shortsword
 

  • Inventory Equipped Inventory Equipped:
  • Boots, Mithral
    16 36000 gp
  • Bracers, Mithral
    24 12000 gp
  • Crossbow Bolt Case
    1 gp
  • Greaves, Mithral
    16 30000 gp
  • Hood, Silk
  • Leather Jerkin
    45 gp | Armor +2
  • Shortsword

  • Inventory Unequipped Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Hand Crossbow
  • Healing Potion (10d4 + 20)
    138.85 200 gp
  • Poison (1d8)
    3.81 200 gp
  • Poison (3d8)
    15.97 500 gp


  • Passive Ability Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Evasive Speed
    3.24 3000 gp
  • Cunning
    1000 gp 1 Thief
  • Catlike Landing
    Requires Skill Tier 3 Balance
  • Unyielding Command
    Requires Skill Tier 3 Willpower
  • Healthy Body
    5.73 Requires Skill Tier 3 Fortitude
  • Iron Resolve
    40 Requires Skill Tier 5 Willpower
  • Restful Body
    Requires Skill Tier 5 Fortitude
  • Covered Tracks
    Requires Skill Tier 7 Sneak
  • Focused Stand
    45.5 Requires Skill Tier 7 Willpower
  • Legendary Locksmith
    Requires Skill Tier 9 Locks
  • Ever Vigilant
    Requires Skill Tier 9 Attention

  • Full Ability Full Abilities:
  • Soul Read
    Requires Skill Tier 5 Empathy
  • Straight Face Lie
    Requires Skill Tier 5 Influence
  • Thorough Deduction
    Requires Skill Tier 5 Inspection
  • Attention to Detail
    Requires Skill Tier 7 Attention
  • Lie Detector
    Requires Skill Tier 7 Empathy
  • Silver Tongue
    Requires Skill Tier 7 Influence
  • Elementary, My Dear
    Requires Skill Tier 7 Inspection
  • A King's Gambit
    Requires Skill Tier 9 Influence

  • Ability Abilities:
  • Frightening Shout
    Requires Skill Tier 2 Frighten
  • Demoralizing Shout
    Requires Skill Tier 3 Frighten
  • Terrifying Presence
    Requires Skill Tier 5 Frighten
  • Frightening Gaze
    Requires Skill Tier 7 Frighten

  • Quick Ability Quick Abilities:
  • Force Boon
    5.62 Requires Skill Tier 3 Magic
  • Lucid Focus
    12 Requires Skill Tier 5 Psyche
  • Mindwall Discipline
    Requires Skill Tier 7 Psyche

  • Attack Ability Attack Abilities:
  • Major Poison Strike
    20.71 4200 gp
  • Poisoning Strike (5d6)
    17.78 11800 gp
  • Assassination Attack
    32.13 36000 gp 12 Specialist In Assassination

  • Free Ability Free Abilities:
  • Poison Retalitation (2d6)
    13.05
  • Charmbreaker Mind
    Requires Skill Tier 3 Psyche

  • Reaction Ability Reaction Abilities:
  • Preemptive Strike
    Requires Skill Tier 3 Initiative
  • Quick Look
    Requires Skill Tier 5 Attention
  • Balancing Act
    Requires Skill Tier 5 Balance
  • Initiative Shift
    Requires Skill Tier 5 Initiative
  • Quiet Predator
    Requires Skill Tier 5 Sneak
  • Graceful Tumble
    Requires Skill Tier 7 Balance
  • Finish Last
    Requires Skill Tier 7 Initiative

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Riposting Opportunity Attack
    500 gp

  • At Will Spell At Will Spell:
  • Invisibility, Adept
    8.4 2ap 4 Circle of Illusion


  • Monster Bit Monster Bits:
  • 20 Humanoid Blood
    0.15 gp
  • 54 Animal Bone
    0.03 gp
  • 36 Animal Fat
    0.5 gp
  • 124 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

You glimpse a shadow stepping from the gloom—robes stitched with muted steel thread, twin daggers tucked into wrist sheaths. Every motion is measured, silent. A slender garrote gleams briefly before vanishing beneath their cloak.

A Master Assassin is a peerless killer, skilled in silent movement, flawless strikes, and political subterfuge. They craft their own poisons, customize weapons, and read a battlefield instantly. Masters often act alone, accepting contracts that reshape wars, dethrone rulers, or dismantle entire guilds without leaving evidence of their hand.

Assassins, Tier 4
Creature Template
Creature Template
15468.19

Master Assassins are legends among killers, skilled in vanishing without a trace and striking without warning. They wield enchanted weapons, flawless disguises, and rare poisons. Trusted with the most critical or impossible contracts, they operate independently, manipulating politics, toppling kingdoms, and erasing targets from memory as much as from life.

  • At Will Spell At Will Spell:
  • Invisibility, Adept
    8.4 2ap 4 Circle of Illusion

  • Skill Roll Adv Skill Roll ADV:
  • Sneak Sneak

Hood, Silk
Leather Jerkin
Bracers, Mithral
Crossbow Bolt Case
Greaves, Mithral
Boots, Mithral
Shortsword
 

  • Inventory Equipped Inventory Equipped:
  • Boots, Mithral
    16 36000 gp
  • Bracers, Mithral
    24 12000 gp
  • Crossbow Bolt Case
    1 gp
  • Greaves, Mithral
    16 30000 gp
  • Hood, Silk
  • Leather Jerkin
    45 gp | Armor +2
  • Shortsword

  • Inventory Unequipped Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Hand Crossbow
  • Healing Potion (10d4 + 20)
    138.85 200 gp
  • Poison (1d8)
    3.81 200 gp
  • Poison (3d8)
    15.97 500 gp

  • Extra Attack Extra Attack: +3

  • Passive Ability Passive Abilities:
  • Evasive Maneuvers
    1300 gp
  • Evasive Speed
    3.24 3000 gp
  • Cunning
    1000 gp 1 Thief

  • Attack Ability Attack Abilities:
  • Major Poison Strike
    20.71 4200 gp
  • Poisoning Strike (5d6)
    17.78 11800 gp
  • Assassination Attack
    32.13 36000 gp 12 Specialist In Assassination

  • Free Ability Free Abilities:
  • Poison Retalitation (2d6)
    13.05

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Riposting Opportunity Attack
    500 gp

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

  • ST 6 | 16 SP | d9 Skill Tier 6:
  • Fortitude Fortitude
    11.76

  • ST 8 | 22 SP | d11 Skill Tier 8:
  • Psyche Psyche
  • Willpower Willpower

  • ST 10 | 28 SP | d13 Skill Tier 10:
  • Archery Weapon Skill Archery Weapon Skill
  • Attention Attention
  • Balance Balance
  • Empathy Empathy
  • Frighten Frighten
    4.21
  • Hunting Hunting
  • Influence Influence
  • Initiative Initiative
  • Inspection Inspection
  • Light Armor Skill Light Armor Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Sneak Sneak

  • ST 12 | 50 SP | d15 Skill Tier 12:
  • Locks Locks

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information