Magmin
1

|

10
12
7
7
0
2
30
60

1

2


  • Natural Armor:
  • Natural Armor +2
    0 gp


  • Natural Weapon(s):
  • Magmin Touch


  • Quick Abilities:
  • Ignited Illumination

  • Reaction Abilities:
  • Magmin Death Burst


This diminutive figure, with cracked, blackened skin, resembles a child touched by flames. Yet, the impish being appears to radiate internal fire. In a mischievous laugh, flames dance across its form, reminiscent of a candle flame reigniting in reverse.

A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. Even when it isn't ablaze and radiating heat like a bonfire, small jets of flame erupt from its porous skin.

Summoned Pyromaniacs. Magmins are fire elemental spirits bound into physical forms by magic, and they appear in the Material Plane only when summoned. They view flammable objects as kindling for a grand conflagration, and only the magical control exerted by their summoners keeps them from setting everything they touch ablaze. Their propensity for fire and havoc makes them ideal for spreading chaos and destruction. A mob of magmins summoned inside a castle can reduce it to a burning shell within minutes.

Fiery Destruction. Although its flame is potent, the magmin's hard magma shell prevents it from instantly igniting everything it comes into contact with. However, like the fires inside them, magmins are capricious and unpredictable. Moreover, as simple elemental creations, they are oblivious to the harm their native element causes creatures of the Material Plane.

If it has the opportunity while in service to its master, a magmin seeks out areas of great heat, such as forest fires or the bubbling magma of an active volcano. At other times, a magmin compulsively looses fire from its fingertips, delighting in setting objects ablaze.

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information