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FateTide Tell Your Story
Bandit Raider Veteran
Medium - Size
Bandit Raiders
1,000 gp
200 gp / day
240 lbs
Soldier Role
10
495.39

Body
Mind
Soul
Vitality
52 / 52
Armor
13
16
Luck
Walking Speed
30
Jumping Speed
16
Unhindered Attacks
2
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
Language Fluent

Bandana, Cloth
Leather Jerkin
Bracers, Leather
Cloak, Cloth
Hooded Lantern
Pouch
Boots, Leather
Hand Mortar
 

  • Inventory Equipped Inventory Equipped:
  • Bandana, Cloth
    0.3 gp
  • Boots, Leather
    3 gp
  • Bracers, Leather
    16 5 gp
  • Hand Mortar
    2.26 1000 gp
  • Hooded Lantern
    5 gp
  • Leather Jerkin
    32 45 gp
  • Pouch
    0.5 gp
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Shortsword
    5.68 10 gp
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp


  • Full Ability Full Abilities:
  • Light Hooded Lantern

  • Quick Ability Quick Abilities:
  • Hit With Butt of Gun
    1.98 Requires Skill Tier 1 Firearms Weapon Skill
  • Subtle Stride
    500 gp Requires Skill Tier 1 Light Armor Skill
  • Scatter Sweep
    3.21 Requires Skill Tier 3 Firearms Weapon Skill
  • Agile Dodge
    500 gp Requires Skill Tier 3 Light Armor Skill


  • Monster Bit Monster Bits:
  • 14 Humanoid Blood
    0.15 gp
  • 36 Animal Bone
    0.03 gp
  • 24 Animal Fat
    0.5 gp
  • 84 Animal Meat
    0.05 gp
  • 12 Soft Skin
    0.05 gp

You face him—dust clinging to his duster, flintlock gripped firm in his gloved hand. His bandana hides any hint of emotion, but the gleam in his eye promises he’s done this before.

A Bandit Raider Veteran is a seasoned outlaw, skilled with both blade and black powder. Often leading raids, he favors mobility and intimidation, wielding a flintlock pistol and commanding hardened thugs with brutal efficiency.

Bandit Raiders
Creature Sub Type
Creature Sub Type
1,000 gp 20.18

The Bandit Raider is a mid-tier threat among outlaws—no longer a desperate thug, but not yet a true commander. These individuals have survived enough battles to grow confident, even cocky, and they carry that swagger into every encounter. They're hardened by skirmishes and border raids, and they’ve learned the value of precision, mobility, and intimidation.

Their armor is as rough and patchwork as their lives: scavenged chainmail layered over torn gambesons, with bits of studded leather strapped across shoulders and thighs. Each piece has a story—stolen, looted, or earned in blood. Their weapons are functional and brutal: a chipped battleaxe slung over the back, a worn shortbow at the hip, or a spear with a shaft wrapped in old cloth for extra grip. Every item has been used, repaired, and used again.

Bandit Raiders rarely fight alone. They prefer to operate in tight units of three to six, often taking the lead during ambushes or fast-moving raids. They're mounted more often than not—riding half-trained horses, wolves, or whatever hardy beasts they can tame. This mobility gives them an edge in rough terrain, where they can encircle a target, attack from unexpected angles, and vanish before a counterattack can form.

In combat, a Bandit Raider fights smart. They'll strike first, hard, and fast—targeting the weakest or most vulnerable in a group. They’re not above using tricks, either: throwing sand in an enemy’s eyes, shouting false warnings to sow confusion, or faking retreat to lure a pursuer into a trap. They understand morale, and when they lead lesser bandits, they keep them aggressive with shouted threats or crude encouragement.

A Raider isn’t a master tactician, but they’ve survived enough battles to know what works—and more importantly, when to run. They're not interested in glory. They fight for coin, supplies, and survival. If a fight turns against them, they’ll flee without hesitation, regrouping later to strike again when the odds shift back in their favor.

Cloak, Cloth
 

  • Inventory Equipped Inventory Equipped:
  • Cloak, Cloth
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Dagger
    4.1 2 gp
  • Smoke Bomb
    23.97 15 gp

  • Extra Attack Extra Attack: +1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill
  • Thieves Cant Thieves Cant Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information