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FateTide Tell Your Story
Pigeon Hag
Medium - Size
Hags
360 lbs
Controller Role
26
3590.34

Body
Mind
Soul
Vitality
228 / 228
Mana
30 / 30
Armor
15
15
Luck
Walking Speed
30
Jumping Speed
20
Swimming Speed
15
Climbing Speed
15
Hovering Speed
60
Nightsight
120
Unhindered Attacks
3
Reach
5
Immune Status Effect
ST 7 | 19 SP | d10
ST 9 | 25 SP | d12
Language Fluent

  • Inventory Unequipped Inventory Unequipped:
  • Healing Potion (10d4 + 20)
    138.85 200 gp
  • Healing Potion (8d4 + 8)
    55.85 100 gp
  • Healing Potion (4d4 + 4)
    30.48 30 gp
  • Mana Potion (2d4 + 2)
    15.49 1000 gp
  • Elixir of Enhanced Mind
    0.5 30000 gp
  • Elixir of Freedom of Movement
    0.5 400 gp


  • Natural Weapon Natural Weapon(s):
  • Claw (2d6)
    132.82
  • Slam (d10)


  • Passive Ability Passive Abilities:
  • Disarming Vanity
    -5000 gp
  • Catlike Landing
    Requires Skill Tier 3 Balance
  • Healthy Body
    5.73 Requires Skill Tier 3 Fortitude
  • Unyielding Command
    Requires Skill Tier 3 Willpower
  • Disease Watcher
    Requires Skill Tier 3 Medicine
  • Restful Body
    Requires Skill Tier 5 Fortitude
  • Iron Resolve
    40 Requires Skill Tier 5 Willpower
  • Triage Instinct
    Requires Skill Tier 5 Medicine
  • Covered Tracks
    Requires Skill Tier 7 Sneak
  • Living Weapon (d10)
    Requires Skill Tier 7 Natural Weapon Skill
  • Focused Stand
    45.5 Requires Skill Tier 7 Willpower
  • Ever Vigilant
    Requires Skill Tier 9 Attention

  • Full Ability Full Abilities:
  • Straight Face Lie
    Requires Skill Tier 5 Influence
  • Soul Read
    Requires Skill Tier 5 Empathy
  • Silver Tongue
    Requires Skill Tier 7 Influence
  • Lie Detector
    Requires Skill Tier 7 Empathy
  • Attention to Detail
    Requires Skill Tier 7 Attention
  • A King's Gambit
    Requires Skill Tier 9 Influence

  • Ability Abilities:
  • Change Shape
  • Agonizing Cackle
  • Basic Diagnosis
    Requires Skill Tier 1 Medicine
  • Frightening Shout
    Requires Skill Tier 2 Frighten
  • Demoralizing Shout
    Requires Skill Tier 3 Frighten
  • Terrifying Presence
    Requires Skill Tier 5 Frighten
  • Frightening Gaze
    Requires Skill Tier 7 Frighten

  • Quick Ability Quick Abilities:
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill
  • Lucid Focus
    12 Requires Skill Tier 5 Psyche
  • Mindwall Discipline
    Requires Skill Tier 7 Psyche

  • Attack Ability Attack Abilities:
  • Psychic Attack (4d6)
    39.43 28500 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill
  • Bonebreaker Strike
    1000 gp Requires Skill Tier 7 Natural Weapon Skill

  • Free Ability Free Abilities:
  • Harrying Wings
  • Charmbreaker Mind
    Requires Skill Tier 3 Psyche
  • Unbreaking Momentum
    10.26 Requires Skill Tier 7 Fortitude

  • Reaction Ability Reaction Abilities:
  • Preemptive Strike
    Requires Skill Tier 3 Initiative
  • Quick Look
    Requires Skill Tier 5 Attention
  • Quiet Predator
    Requires Skill Tier 5 Sneak
  • Balancing Act
    Requires Skill Tier 5 Balance
  • Initiative Shift
    Requires Skill Tier 5 Initiative
  • Graceful Tumble
    Requires Skill Tier 7 Balance
  • Finish Last
    Requires Skill Tier 7 Initiative
  • Thick Hide Absorption, Master
    225 Requires Skill Tier 7 Natural Armor Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counter Jab
    1000 gp Requires Skill Tier 5 Natural Weapon Skill

  • At Will Spell At Will Spell:
  • Command Foe
    2ap 1 Circle of Charm
  • Hold Person
    23.1 2ap 2 Circle of Charm
  • Stinking Cloud
    40.6 2ap 3 Circle of Conjuration


  • Monster Bit Monster Bits:
  • 810 Fey Bark
    1 gp
  • 90 Fey Dust
    4 gp

A hunched hag shuffles in layered pigeon-plumage, teal and ink-black feathers bristling around a swollen neck. Her skin is waxy and gray, eyes bright and beady, lips stained with seed and grit. Taloned fingers twitch as if pecking the air. When she moves, loose quills shed in a soft patter, and the stench of roosts and damp stone follows close behind.

Pigeon hags are vain witches who place themselves above every other being. They seek to reinforce that belief by controlling and undermining the knowledge and relationships of others. Pigeon hags often insinuate themselves into a mortal settlement and walk among the people, usually in a position to hear and spread gossip that they can twist and manipulate to their own ends.

Secret.

The vanity of a pigeon hag is so overwhelming that polishing its ego can leave it flustered and briefly unable to act.

Environments: Mountain Planar Urban

Hags
Creature Sub Type
Creature Sub Type

Hags are grotesque and malevolent creatures, often seen as embodiments of evil and cruelty. These ancient beings with origins in the Feywild are the very essence of wickedness. Their appearance is grotesque, with withered faces framed by long, frayed hair, disfigured skin marked by horrid moles and warts, and long, skinny fingers ending in razor-sharp claws.

The Faces of Wickedness:
Hags are a blight upon the mortal world, their forms reflecting only the darkness in their hearts. Their simple, tattered clothes are always filthy, and they revel in their hideous appearances. They possess a wide array of magical powers and some are skilled spellcasters. These powers allow them to alter their forms, curse their foes, and even challenge the magic of the gods themselves, which they blaspheme at every opportunity.

Monstrous Motherhood:
Hags propagate their kind through the most horrifying means. They snatch human infants from their cradles or even steal them from their mother's womb, consuming the poor children. A week later, a hag gives birth to a daughter who appears human until her thirteenth birthday when she transforms into a spitting image of her hag mother. Some hags raise the daughters they spawn, creating covens, while others return the children to their grieving parents, only to watch from the shadows as the child grows up to become a horror.

Sinister Bargains:
Hags are insufferably arrogant, considering themselves the most cunning of creatures. Despite their contempt for mortals, they are open to making dark bargains with those who show proper respect and deference. Over their long lives, hags accumulate vast knowledge of local lore, dark creatures, and magic, which they are more than willing to sell. However, a bargain with a hag is always dangerous, with terms often involving the compromise of principles or the sacrifice of something dear.

Embrace of the Macabre:
Hags revel in the macabre and festoon themselves with dead things. They adorn their garments with bones, bits of flesh, and filth. They intentionally nurture blemishes and pick at wounds to produce weeping, suppurating flesh. Their love for the gruesome extends to every aspect of their lives, and they often engage in disfiguring or transforming creatures they find attractive. Hags are known to travel in unusual vehicles, such as magical giant skulls, and keep a gruesome menagerie of monsters and slaves in cages, disguised by illusions to lure unsuspecting victims close.

Dark Sisterhood:
Hags maintain contact with one another and share knowledge, forming a sinister sisterhood. They are aware of each other's existence and adhere to an ageless code of conduct among themselves. This code includes announcing their presence before entering another hag's territory, bringing gifts when visiting another hag's dwelling, and honoring oaths given to other hags. Humanoids who mistake these rules as applying to all creatures may find themselves the subject of a hag's sinister amusement.

Cursed Lairs:
Hags dwell in dark and twisted landscapes like bleak moors, storm-lashed seacoasts, gloomy swamps, and twisted woods. Over time, the very land around a hag's lair becomes tainted by their malevolence. Trees twist into monstrous forms, attacking passersby, while vines snake through the undergrowth to snare and drag off creatures one by one. Foul, stinking fogs permeate the air, concealing pools of quicksand and sinkholes that swallow unwary wanderers.

In a campaign, Hags are harbingers of dark and sinister plots. Adventurers may find themselves pitted against these vile creatures, uncovering the horrifying secrets of their propagation, or even seeking dark knowledge from them through perilous bargains. The presence of Hags brings an element of grotesque horror and malevolent magic to the tabletop world, making it a realm of dread and trepidation.

  • Immune Status Effect Immune to Status Effect:
  • Charmed Charmed
  • Exhausted Exhausted
  • Frightened Frightened

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D10
D12
D20
Advantage
Disadvantage
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Item Information